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o3de/Gems/Gestures/Code/Source/GesturesSystemComponent.h

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4.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include "InputDeviceGestures.h"
#include "InputChannelGestureClickOrTap.h"
#include "InputChannelGestureDrag.h"
#include "InputChannelGestureHold.h"
#include "InputChannelGesturePinch.h"
#include "InputChannelGestureRotate.h"
#include "InputChannelGestureSwipe.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Gestures
{
////////////////////////////////////////////////////////////////////////////////////////////////
class GesturesSystemComponent : public AZ::Component
{
public:
////////////////////////////////////////////////////////////////////////////////////////////
// AZ::Component Setup
AZ_COMPONENT(GesturesSystemComponent, "{18F55947-9ED4-483D-A3AB-86B848350AF5}");
////////////////////////////////////////////////////////////////////////////////////////////
// AZ::ComponentDescriptor Services
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AZ::ComponentDescriptor::Reflect
static void Reflect(AZ::ReflectContext* context);
////////////////////////////////////////////////////////////////////////////////////////////
//! Constructor
GesturesSystemComponent();
GesturesSystemComponent(const GesturesSystemComponent&) = delete;
public:
////////////////////////////////////////////////////////////////////////////////////////////
//! Destructor
~GesturesSystemComponent() override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AZ::Component::Init
void Init() override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AZ::Component::Activate
void Activate() override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AZ::Component::Deactivate
void Deactivate() override;
private:
////////////////////////////////////////////////////////////////////////////////////////////
///@{
//! The config used to create a default gesture input channel
InputChannelGestureClickOrTap::TypeAndConfig m_doublePressConfig;
InputChannelGestureDrag::TypeAndConfig m_dragConfig;
InputChannelGestureHold::TypeAndConfig m_holdConfig;
InputChannelGesturePinch::TypeAndConfig m_pinchConfig;
InputChannelGestureRotate::TypeAndConfig m_rotateConfig;
InputChannelGestureSwipe::TypeAndConfig m_swipeConfig;
///@}
////////////////////////////////////////////////////////////////////////////////////////////
//! A map of custom gesture name/config pairs that will be used to create additional gesture
//! input channels, in addition to the default gestures that are provided "out of the box".
InputDeviceGestures::ConfigsByNameMap m_customGestureConfigsByName;
////////////////////////////////////////////////////////////////////////////////////////////
//! Unique pointer to the gestures device
AZStd::unique_ptr<InputDeviceGestures> m_gesturesDevice;
};
} // namespace Gestures