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o3de/Gems/EMotionFX/Code/Tests/UI/CommandRunnerFixture.cpp

51 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Tests/UI/CommandRunnerFixture.h>
namespace EMotionFX
{
void CommandRunnerFixtureBase::TearDown()
{
m_results.clear();
m_results.shrink_to_fit();
UIFixture::TearDown();
}
void CommandRunnerFixtureBase::ExecuteCommands(std::vector<std::string> commands)
{
AZStd::string result;
for (const auto& commandStr : commands)
{
if (commandStr == "UNDO")
{
EXPECT_TRUE(CommandSystem::GetCommandManager()->Undo(result)) << "Undo: " << result.c_str();
}
else if (commandStr == "REDO")
{
EXPECT_TRUE(CommandSystem::GetCommandManager()->Redo(result)) << "Redo: " << result.c_str();
}
else
{
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(commandStr.c_str(), result)) << commandStr.c_str() << ": " << result.c_str();
}
m_results.emplace_back(result);
}
}
const AZStd::vector<AZStd::string>& CommandRunnerFixtureBase::GetResults()
{
return m_results;
}
TEST_P(CommandRunnerFixture, ExecuteCommands)
{
ExecuteCommands(GetParam());
}
} // end namespace EMotionFX