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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Tests/UI/CommandRunnerFixture.h>
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namespace EMotionFX
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{
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void CommandRunnerFixtureBase::TearDown()
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{
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m_results.clear();
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m_results.shrink_to_fit();
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UIFixture::TearDown();
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}
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void CommandRunnerFixtureBase::ExecuteCommands(std::vector<std::string> commands)
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{
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AZStd::string result;
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for (const auto& commandStr : commands)
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{
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if (commandStr == "UNDO")
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{
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EXPECT_TRUE(CommandSystem::GetCommandManager()->Undo(result)) << "Undo: " << result.c_str();
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}
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else if (commandStr == "REDO")
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{
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EXPECT_TRUE(CommandSystem::GetCommandManager()->Redo(result)) << "Redo: " << result.c_str();
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}
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else
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{
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EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(commandStr.c_str(), result)) << commandStr.c_str() << ": " << result.c_str();
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}
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m_results.emplace_back(result);
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}
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}
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const AZStd::vector<AZStd::string>& CommandRunnerFixtureBase::GetResults()
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{
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return m_results;
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}
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TEST_P(CommandRunnerFixture, ExecuteCommands)
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{
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ExecuteCommands(GetParam());
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}
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} // end namespace EMotionFX
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