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o3de/Gems/EMotionFX/Code/Tests/UI/CanRemoveMotionFromMotionSe...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gtest/gtest.h>
#include <QPushButton>
#include <QAction>
#include <QtTest>
#include <QHeaderView>
#include <QMessageBox>
#include <Tests/UI/AnimGraphUIFixture.h>
#include <Tests/UI/ModalPopupHandler.h>
#include <EMotionFX/Source/AnimGraphReferenceNode.h>
#include <EMotionFX/Source/AnimGraphManager.h>
#include <EMotionFX/Source/AnimGraphObject.h>
#include <EMotionFX/Source/AnimGraphObjectFactory.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetsWindowPlugin.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphViewWidget.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
namespace EMotionFX
{
TEST_F(UIFixture, CanRemoveMotionFromMotionSet)
{
RecordProperty("test_case_id", "C24255734");
auto motionSetPlugin = static_cast<EMStudio::MotionSetsWindowPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::MotionSetsWindowPlugin::CLASS_ID));
ASSERT_TRUE(motionSetPlugin) << "No motion sets plugin found";
EMStudio::MotionSetManagementWindow* managementWindow = motionSetPlugin->GetManagementWindow();
ASSERT_TRUE(managementWindow) << "No motion sets management window found";
EMStudio::MotionSetWindow* motionSetWindow = motionSetPlugin->GetMotionSetWindow();
ASSERT_TRUE(motionSetWindow) << "No motion set window found";
// Check there aren't any motion sets yet.
const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets();
EXPECT_EQ(numMotionSets, 0);
// Find the action to create a new motion set and press it.
QWidget* addMotionSetButton = GetWidgetWithNameFromNamedToolbar(managementWindow, "MotionSetManagementWindow.ToolBar", "MotionSetManagementWindow.ToolBar.AddNewMotionSet");
ASSERT_TRUE(addMotionSetButton);
QTest::mouseClick(addMotionSetButton, Qt::LeftButton);
// Check there is now a motion set.
const size_t numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets();
ASSERT_EQ(numMotionSetsAfterCreate, 1);
EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(0);
// Ensure new motion set is selected.
motionSetPlugin->SetSelectedSet(motionSet);
// It should be empty at the moment.
const size_t numMotions = motionSet->GetNumMotionEntries();
EXPECT_EQ(numMotions, 0);
// Find the action to add a motion to the set and press it.
QWidget* addMotionButton = GetWidgetWithNameFromNamedToolbar(motionSetWindow, "MotionSetWindow.ToolBar", "MotionSetWindow.ToolBar.AddANewEntry");
ASSERT_TRUE(addMotionButton);
QTest::mouseClick(addMotionButton, Qt::LeftButton);
// There should now be a motion.
const size_t numMotionsAfterCreate = motionSet->GetNumMotionEntries();
ASSERT_EQ(numMotionsAfterCreate, 1);
AZStd::unordered_map<AZStd::string, MotionSet::MotionEntry*> motions = motionSet->GetMotionEntries();
// The newly created motion should be called "<undefined>".
MotionSet::MotionEntry* motion = motions["<undefined>"];
ASSERT_TRUE(motion) << "no \"<undefined>\" motion found";
// Ensure the new motion is added to the table.
motionSetWindow->ReInit();
// Now we need to remove it again.
EMStudio::MotionSetTableWidget* table = motionSetWindow->findChild< EMStudio::MotionSetTableWidget*>("EMFX.MotionSetWindow.TableWidget");
ASSERT_TRUE(table);
ASSERT_EQ(table->rowCount(), 1);
// Select the motion in the table.
QList<QTableWidgetItem *> items = table->findItems("<undefined>", Qt::MatchExactly);
items[0]->setSelected(true);
// Set up a watcher to press the ok button in the Really Delete dialog.
ModalPopupHandler reallyDeletehandler;
reallyDeletehandler.WaitForPopupPressSpecificButton<QMessageBox*>("EMFX.MotionSet.RemoveMotionMessageBox.YesButton");
// Pop up the context menu and select the Remove action.
ModalPopupHandler menuHandler;
menuHandler.ShowContextMenuAndTriggerAction(motionSetWindow, "EMFX.MotionSetTableWidget.RemoveSelectedMotionsAction", 3000, nullptr);
// Make sure any changes filter through to the widget.
motionSetWindow->ReInit();
// The motion should now be gone.
items = table->findItems("<undefined>", Qt::MatchExactly);
ASSERT_EQ(table->rowCount(), 0);
motions = motionSet->GetMotionEntries();
ASSERT_EQ(table->rowCount(), 0);
}
TEST_F(UIFixture, CanRemoveSingleMotionFromMotionSetWithMultipleMotions)
{
RecordProperty("test_case_id", "C15105117");
auto motionSetPlugin = static_cast<EMStudio::MotionSetsWindowPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::MotionSetsWindowPlugin::CLASS_ID));
ASSERT_TRUE(motionSetPlugin) << "No motion sets plugin found";
EMStudio::MotionSetManagementWindow* managementWindow = motionSetPlugin->GetManagementWindow();
ASSERT_TRUE(managementWindow) << "No motion sets management window found";
EMStudio::MotionSetWindow* motionSetWindow = motionSetPlugin->GetMotionSetWindow();
ASSERT_TRUE(motionSetWindow) << "No motion set window found";
// Check there aren't any motion sets yet.
const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets();
EXPECT_EQ(numMotionSets, 0);
// Find the action to create a new motion set and press it.
QWidget* addMotionSetButton = GetWidgetWithNameFromNamedToolbar(managementWindow, "MotionSetManagementWindow.ToolBar", "MotionSetManagementWindow.ToolBar.AddNewMotionSet");
ASSERT_TRUE(addMotionSetButton);
QTest::mouseClick(addMotionSetButton, Qt::LeftButton);
// Check there is now a motion set.
const size_t numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets();
ASSERT_EQ(numMotionSetsAfterCreate, 1);
EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(0);
// Ensure new motion set is selected.
motionSetPlugin->SetSelectedSet(motionSet);
// It should be empty at the moment.
const size_t numMotions = motionSet->GetNumMotionEntries();
EXPECT_EQ(numMotions, 0);
// Find the action to add a motion to the set and press it twice.
QWidget* addMotionButton = GetWidgetWithNameFromNamedToolbar(motionSetWindow, "MotionSetWindow.ToolBar", "MotionSetWindow.ToolBar.AddANewEntry");
ASSERT_TRUE(addMotionButton);
QTest::mouseClick(addMotionButton, Qt::LeftButton);
QTest::mouseClick(addMotionButton, Qt::LeftButton);
// There should now be two motion.
const size_t numMotionsAfterCreate = motionSet->GetNumMotionEntries();
ASSERT_EQ(numMotionsAfterCreate, 2);
AZStd::unordered_map<AZStd::string, MotionSet::MotionEntry*> motions = motionSet->GetMotionEntries();
// The newly created motions should be called "<undefined>".
MotionSet::MotionEntry* motion = motions["<undefined>"];
ASSERT_TRUE(motion) << "no \"<undefined>\" motion found";
// Ensure the new motion is added to the table.
motionSetWindow->ReInit();
// Now we need to remove one of them.
EMStudio::MotionSetTableWidget* table = motionSetWindow->findChild< EMStudio::MotionSetTableWidget*>("EMFX.MotionSetWindow.TableWidget");
ASSERT_TRUE(table);
ASSERT_EQ(table->rowCount(), 2);
// Select the motion in the table.
QList<QTableWidgetItem *> items = table->findItems("<undefined>", Qt::MatchExactly);
items[0]->setSelected(true);
// Set up a watcher to press the ok button in the Really Delete dialog.
ModalPopupHandler reallyDeletehandler;
reallyDeletehandler.WaitForPopupPressSpecificButton<QMessageBox*>("EMFX.MotionSet.RemoveMotionMessageBox.YesButton");
// Pop up the context menu and select the Remove action.
ModalPopupHandler menuHandler;
menuHandler.ShowContextMenuAndTriggerAction(motionSetWindow, "EMFX.MotionSetTableWidget.RemoveSelectedMotionsAction", 3000, nullptr);
// Make sure any changes filter through to the widget.
motionSetWindow->ReInit();
// The motion should now be gone leaving the other.
items = table->findItems("<undefined>", Qt::MatchExactly);
ASSERT_EQ(table->rowCount(), 1);
motions = motionSet->GetMotionEntries();
ASSERT_EQ(table->rowCount(), 1);
}
} // namespace EMotionFX