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o3de/Gems/EMotionFX/Code/Tests/UI/CanDeleteAnimGraphNode_Anim...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphActionManager.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraph.h>
#include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
#include <EMotionFX/Source/AnimGraphManager.h>
#include <EMotionFX/Source/AnimGraphStateMachine.h>
#include <Tests/UI/CommandRunnerFixture.h>
namespace EMotionFX
{
class CanDeleteAnimGraphNode
: public CommandRunnerFixture
{
};
TEST_P(CanDeleteAnimGraphNode, CanDeleteAnimGraphNode_AnimGraphModelUpdates)
{
ExecuteCommands(GetParam());
const AZStd::vector<AZStd::string>& results = GetResults();
const AnimGraphConnectionId connectionId = AnimGraphConnectionId::CreateFromString(results.back());
// Pre checks
const AnimGraph* animGraph = GetAnimGraphManager().FindAnimGraphByID(0);
ASSERT_TRUE(animGraph) << "Anim Graph not created";
AnimGraphNode* motionNode0 = animGraph->GetRootStateMachine()->FindChildNode("Motion0");
ASSERT_TRUE(motionNode0) << "Motion0 node not created";
AnimGraphNode* motionNode1 = animGraph->GetRootStateMachine()->FindChildNode("Motion1");
ASSERT_TRUE(motionNode1) << "Motion1 node not created";
AnimGraphStateTransition* connection = animGraph->RecursiveFindTransitionById(connectionId);
ASSERT_TRUE(connection) << "Connection between motion nodes not created";
EMStudio::AnimGraphPlugin* animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID));
ASSERT_TRUE(animGraphPlugin) << "Anim Graph plugin did not load";
EMStudio::AnimGraphModel& model = animGraphPlugin->GetAnimGraphModel();
ASSERT_TRUE(model.FindFirstModelIndex(motionNode0).isValid()) << "Model index for motionNode0 is invalid";
ASSERT_TRUE(model.FindFirstModelIndex(motionNode1).isValid()) << "Model index for motionNode1 is invalid";
ASSERT_TRUE(model.FindFirstModelIndex(connection).isValid()) << "Model index for connection is invalid";
// Select and delete the nodes and connections
animGraphPlugin->GetGraphWidget()->GetActiveGraph()->SelectNodesInRect(QRect(-10, -10, 1000, 1000));
animGraphPlugin->GetActionManager().DeleteSelectedNodes();
// Post checks
motionNode0 = animGraph->GetRootStateMachine()->FindChildNode("Motion0");
ASSERT_FALSE(motionNode0) << "Motion0 node not deleted";
motionNode1 = animGraph->GetRootStateMachine()->FindChildNode("Motion1");
ASSERT_FALSE(motionNode1) << "Motion1 node not deleted";
connection = animGraph->RecursiveFindTransitionById(connectionId);
ASSERT_FALSE(connection) << "Connection between motion nodes not deleted";
ASSERT_FALSE(model.FindFirstModelIndex(motionNode0).isValid()) << "Model index for motionNode0 is still valid";
ASSERT_FALSE(model.FindFirstModelIndex(motionNode1).isValid()) << "Model index for motionNode1 is still valid";
ASSERT_FALSE(model.FindFirstModelIndex(connection).isValid()) << "Model index for connection is still valid";
}
INSTANTIATE_TEST_CASE_P(CanDeleteAnimGraphNode_AnimGraphModelUpdates, CanDeleteAnimGraphNode,
::testing::Values(std::vector<std::string> {
R"str(CreateAnimGraph)str",
R"str(Select -animGraphID 0)str",
R"str(AnimGraphCreateNode -animGraphID 0 -type {B8B8AAE6-E532-4BF8-898F-3D40AA41BC82} -parentName Root -xPos 0 -yPos 0 -name Motion0)str",
R"str(AnimGraphCreateNode -animGraphID 0 -type {B8B8AAE6-E532-4BF8-898F-3D40AA41BC82} -parentName Root -xPos 50 -yPos 0 -name Motion1)str",
R"str(AnimGraphCreateConnection -animGraphID 0 -sourceNode Motion0 -targetNode Motion1 -sourcePort 0 -targetPort 0 -startOffsetX 98 -startOffsetY 17 -endOffsetX 4 -endOffsetY 17 -transitionType {E69C8C6E-7066-43DD-B1BF-0D2FFBDDF457})str",
// Don't add more commands here, the result of the CreateConnection command is used to find a pointer to that connection after the commands have been executed
}
));
} // end namespace EMotionFX