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79 lines
4.5 KiB
C++
79 lines
4.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
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#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphActionManager.h>
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#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
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#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraph.h>
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#include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
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#include <EMotionFX/Source/AnimGraphManager.h>
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#include <EMotionFX/Source/AnimGraphStateMachine.h>
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#include <Tests/UI/CommandRunnerFixture.h>
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namespace EMotionFX
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{
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class CanDeleteAnimGraphNode
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: public CommandRunnerFixture
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{
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};
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TEST_P(CanDeleteAnimGraphNode, CanDeleteAnimGraphNode_AnimGraphModelUpdates)
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{
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ExecuteCommands(GetParam());
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const AZStd::vector<AZStd::string>& results = GetResults();
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const AnimGraphConnectionId connectionId = AnimGraphConnectionId::CreateFromString(results.back());
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// Pre checks
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const AnimGraph* animGraph = GetAnimGraphManager().FindAnimGraphByID(0);
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ASSERT_TRUE(animGraph) << "Anim Graph not created";
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AnimGraphNode* motionNode0 = animGraph->GetRootStateMachine()->FindChildNode("Motion0");
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ASSERT_TRUE(motionNode0) << "Motion0 node not created";
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AnimGraphNode* motionNode1 = animGraph->GetRootStateMachine()->FindChildNode("Motion1");
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ASSERT_TRUE(motionNode1) << "Motion1 node not created";
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AnimGraphStateTransition* connection = animGraph->RecursiveFindTransitionById(connectionId);
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ASSERT_TRUE(connection) << "Connection between motion nodes not created";
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EMStudio::AnimGraphPlugin* animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID));
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ASSERT_TRUE(animGraphPlugin) << "Anim Graph plugin did not load";
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EMStudio::AnimGraphModel& model = animGraphPlugin->GetAnimGraphModel();
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ASSERT_TRUE(model.FindFirstModelIndex(motionNode0).isValid()) << "Model index for motionNode0 is invalid";
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ASSERT_TRUE(model.FindFirstModelIndex(motionNode1).isValid()) << "Model index for motionNode1 is invalid";
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ASSERT_TRUE(model.FindFirstModelIndex(connection).isValid()) << "Model index for connection is invalid";
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// Select and delete the nodes and connections
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animGraphPlugin->GetGraphWidget()->GetActiveGraph()->SelectNodesInRect(QRect(-10, -10, 1000, 1000));
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animGraphPlugin->GetActionManager().DeleteSelectedNodes();
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// Post checks
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motionNode0 = animGraph->GetRootStateMachine()->FindChildNode("Motion0");
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ASSERT_FALSE(motionNode0) << "Motion0 node not deleted";
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motionNode1 = animGraph->GetRootStateMachine()->FindChildNode("Motion1");
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ASSERT_FALSE(motionNode1) << "Motion1 node not deleted";
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connection = animGraph->RecursiveFindTransitionById(connectionId);
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ASSERT_FALSE(connection) << "Connection between motion nodes not deleted";
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ASSERT_FALSE(model.FindFirstModelIndex(motionNode0).isValid()) << "Model index for motionNode0 is still valid";
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ASSERT_FALSE(model.FindFirstModelIndex(motionNode1).isValid()) << "Model index for motionNode1 is still valid";
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ASSERT_FALSE(model.FindFirstModelIndex(connection).isValid()) << "Model index for connection is still valid";
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}
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INSTANTIATE_TEST_CASE_P(CanDeleteAnimGraphNode_AnimGraphModelUpdates, CanDeleteAnimGraphNode,
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::testing::Values(std::vector<std::string> {
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R"str(CreateAnimGraph)str",
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R"str(Select -animGraphID 0)str",
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R"str(AnimGraphCreateNode -animGraphID 0 -type {B8B8AAE6-E532-4BF8-898F-3D40AA41BC82} -parentName Root -xPos 0 -yPos 0 -name Motion0)str",
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R"str(AnimGraphCreateNode -animGraphID 0 -type {B8B8AAE6-E532-4BF8-898F-3D40AA41BC82} -parentName Root -xPos 50 -yPos 0 -name Motion1)str",
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R"str(AnimGraphCreateConnection -animGraphID 0 -sourceNode Motion0 -targetNode Motion1 -sourcePort 0 -targetPort 0 -startOffsetX 98 -startOffsetY 17 -endOffsetX 4 -endOffsetY 17 -transitionType {E69C8C6E-7066-43DD-B1BF-0D2FFBDDF457})str",
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// Don't add more commands here, the result of the CreateConnection command is used to find a pointer to that connection after the commands have been executed
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}
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));
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} // end namespace EMotionFX
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