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o3de/Gems/EMotionFX/Code/Tests/UI/CanChangeParametersInSimula...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gtest/gtest.h>
#include <QPushButton>
#include <QAction>
#include <QtTest>
#include <AzToolsFramework/UI/PropertyEditor/PropertyCheckBoxCtrl.hxx>
#include <AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.hxx>
#include <AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx>
#include <Editor/ObjectEditor.h>
#include <Editor/Plugins/SkeletonOutliner/SkeletonOutlinerPlugin.h>
#include <Editor/ReselectingTreeView.h>
#include <Editor/Plugins/SimulatedObject/SimulatedJointWidget.h>
#include <Editor/Plugins/SimulatedObject/SimulatedObjectWidget.h>
#include <Tests/TestAssetCode/SimpleActors.h>
#include <Tests/TestAssetCode/ActorFactory.h>
#include <Tests/TestAssetCode/TestActorAssets.h>
#include <Tests/UI/ModalPopupHandler.h>
#include <Tests/UI/UIFixture.h>
namespace EMotionFX
{
class CanChangeParametersInSimulatedObjectFixture
: public UIFixture
{
public:
};
TEST_F(CanChangeParametersInSimulatedObjectFixture, CanChangeParametersInSimulatedObject)
{
RecordProperty("test_case_id", "C14519563");
AZ::Data::AssetId actorAssetId("{5060227D-B6F4-422E-BF82-41AAC5F228A5}");
AZ::Data::Asset<Integration::ActorAsset> actorAsset =
TestActorAssets::CreateActorAssetAndRegister<SimpleJointChainActor>(actorAssetId, 7, "CanAddToSimulatedObjectActor");
ActorInstance* actorInstance = ActorInstance::Create(actorAsset->GetActor());
// Change the Editor mode to Simulated Objects
EMStudio::GetMainWindow()->ApplicationModeChanged("SimulatedObjects");
// Select the newly created actor instance
AZStd::string result;
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(
AZStd::string{"Select -actorInstanceID "} + AZStd::to_string(actorInstance->GetID()), result)) << result.c_str();
EMotionFX::SkeletonOutlinerPlugin* skeletonOutliner = static_cast<EMotionFX::SkeletonOutlinerPlugin*>(
EMStudio::GetPluginManager()->FindActivePlugin(EMotionFX::SkeletonOutlinerPlugin::CLASS_ID));
EXPECT_TRUE(skeletonOutliner);
ReselectingTreeView* skeletonTreeView =
skeletonOutliner->GetDockWidget()->findChild<ReselectingTreeView*>("EMFX.SkeletonOutlinerPlugin.SkeletonOutlinerTreeView");
EXPECT_TRUE(skeletonTreeView);
const QAbstractItemModel* skeletonModel = skeletonTreeView->model();
QModelIndexList indexList;
skeletonTreeView->RecursiveGetAllChildren(skeletonModel->index(0, 0), indexList);
EXPECT_EQ(indexList.size(), 7);
SelectIndexes(indexList, skeletonTreeView, 2, 4);
// Bring up the contextMenu so we can add joints to the simulated object
const QRect rect = skeletonTreeView->visualRect(indexList[3]);
EXPECT_TRUE(rect.isValid());
BringUpContextMenu(skeletonTreeView, rect);
QMenu* contextMenu = skeletonOutliner->GetDockWidget()->findChild<QMenu*>("EMFX.SkeletonOutlinerPlugin.ContextMenu");
EXPECT_TRUE(contextMenu);
QAction* addSelectedJointAction;
EXPECT_TRUE(UIFixture::GetActionFromContextMenu(addSelectedJointAction, contextMenu, "Add to simulated object"));
QMenu* addSelectedJointMenu = addSelectedJointAction->menu();
EXPECT_TRUE(addSelectedJointMenu);
QAction* newSimulatedObjectAction;
EXPECT_TRUE(UIFixture::GetActionFromContextMenu(newSimulatedObjectAction, addSelectedJointMenu, "New simulated object..."));
// Handle the add children dialog box.
ModalPopupHandler messageBoxPopupHandler;
messageBoxPopupHandler.WaitForPopupPressDialogButton<QMessageBox*>(QDialogButtonBox::No);
newSimulatedObjectAction->trigger();
EMStudio::InputDialogValidatable* inputDialog =
qobject_cast<EMStudio::InputDialogValidatable*>(FindTopLevelWidget("EMFX.SimulatedObjectActionManager.SimulatedObjectDialog"));
ASSERT_NE(inputDialog, nullptr) << "Cannot find input dialog.";
inputDialog->SetText("TestObj");
inputDialog->accept();
// Find the Simulated Object Manager and its button
EMotionFX::SimulatedObjectWidget* simulatedObjectWidget = static_cast<EMotionFX::SimulatedObjectWidget*>(
EMStudio::GetPluginManager()->FindActivePlugin(EMotionFX::SimulatedObjectWidget::CLASS_ID));
ASSERT_TRUE(simulatedObjectWidget) << "Simulated Object plugin not found!";
ReselectingTreeView* treeView =
simulatedObjectWidget->GetDockWidget()->findChild<ReselectingTreeView*>("EMFX.SimulatedObjectWidget.TreeView");
ASSERT_TRUE(treeView);
const SimulatedObjectModel* model = reinterpret_cast<SimulatedObjectModel*>(treeView->model());
indexList.clear();
treeView->RecursiveGetAllChildren(model->index(0, 0), indexList);
EXPECT_EQ(indexList.size(), 4);
SelectIndexes(indexList, treeView, 1, 3);
// Check all joints have a false AutoExclusion
for (int i = 1; i <= 3; ++i)
{
SimulatedJoint* joint = indexList[i].data(SimulatedObjectModel::ROLE_JOINT_PTR).value<SimulatedJoint*>();
EXPECT_FALSE(joint->IsGeometricAutoExclusion());
}
const SimulatedJointWidget* simulatedJointWidget = simulatedObjectWidget->GetSimulatedJointWidget();
EXPECT_TRUE(simulatedJointWidget) << "SimulatedJointWidget not found.";
ObjectEditor* objectEditor = simulatedJointWidget->findChild<ObjectEditor*>("EMFX.SimulatedJointWidget.SimulatedJointEditor");
EXPECT_TRUE(objectEditor) << "Can't find Object Editor";
AzToolsFramework::ReflectedPropertyEditor* propertyEditor =
objectEditor->findChild<AzToolsFramework::ReflectedPropertyEditor*>("PropertyEditor");
EXPECT_TRUE(propertyEditor) << "Can't find RPE";
AzToolsFramework::PropertyRowWidget* checkBoxWidget = reinterpret_cast<AzToolsFramework::PropertyRowWidget*>(
GetNamedPropertyRowWidgetFromReflectedPropertyEditor(propertyEditor, "Geometric auto exclude"));
EXPECT_TRUE(checkBoxWidget) << "Geometric Auto Exclude not found";
AzToolsFramework::PropertyCheckBoxCtrl* checkBoxCtrl =
reinterpret_cast<AzToolsFramework::PropertyCheckBoxCtrl*>(checkBoxWidget->GetChildWidget());
EXPECT_TRUE(checkBoxCtrl);
QCheckBox* checkBox = checkBoxCtrl->GetCheckBox();
EXPECT_TRUE(checkBox) << "CheckBox not found";
checkBox->click();
// Check all joints have a true AutoExclusion
for (int i = 1; i <= 3; ++i)
{
SimulatedJoint* joint = indexList[i].data(SimulatedObjectModel::ROLE_JOINT_PTR).value<SimulatedJoint*>();
EXPECT_TRUE(joint->IsGeometricAutoExclusion());
}
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
actorInstance->Destroy();
}
} // namespace EMotionFX