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o3de/Gems/EMotionFX/Code/Tests/UI/CanAddReferenceNode.cpp

59 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gtest/gtest.h>
#include <QPushButton>
#include <QAction>
#include <QtTest>
#include <Tests/UI/AnimGraphUIFixture.h>
#include <EMotionFX/Source/AnimGraphReferenceNode.h>
#include <EMotionFX/Source/AnimGraphManager.h>
#include <EMotionFX/Source/AnimGraphObject.h>
#include <EMotionFX/Source/AnimGraphObjectFactory.h>
#include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphViewWidget.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
namespace EMotionFX
{
TEST_F(AnimGraphUIFixture, CanAddReferenceNode)
{
RecordProperty("test_case_id", "C21948788");
auto animGraph = CreateAnimGraph();
ASSERT_TRUE(animGraph) << "Failed to create AnimGraph";
auto nodeGraph = GetActiveNodeGraph();
ASSERT_TRUE(nodeGraph) << "NodeGraph not found";
EMotionFX::AnimGraphNode* currentNode = nodeGraph->GetModelIndex().data(EMStudio::AnimGraphModel::ROLE_NODE_POINTER).value<EMotionFX::AnimGraphNode*>();
ASSERT_TRUE(currentNode) << "No current AnimGraphNode found";
// Launch the node graph context menu.
const AZStd::vector<EMotionFX::AnimGraphNode*> selectedAnimGraphNodes = nodeGraph->GetSelectedAnimGraphNodes();
m_blendGraphWidget->OnContextMenuEvent(m_blendGraphWidget, QPoint(0, 0), QPoint(0, 0), m_animGraphPlugin, selectedAnimGraphNodes, true, false, m_animGraphPlugin->GetActionFilter());
// Fire the Add Reference Node action.
QAction* addReferenceNodeAction = GetNamedAction(m_blendGraphWidget, "Reference");
ASSERT_TRUE(addReferenceNodeAction) << "No Create Reference Node action found";
addReferenceNodeAction->trigger();
// Check the expected node now exists.
size_t numNodesAfter = currentNode->GetNumChildNodes();
EXPECT_EQ(1, numNodesAfter);
AnimGraphNode* newNode = currentNode->GetChildNode(0);
ASSERT_STREQ(newNode->GetName(), "Reference0");
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
}
} // namespace EMotionFX