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o3de/Gems/EMotionFX/Code/Tests/UI/AnimGraphUIFixture.h

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Tests/SystemComponentFixture.h>
#include <Tests/UI/UIFixture.h>
#include <AzCore/Memory/MemoryComponent.h>
#include <AzCore/UserSettings/UserSettingsComponent.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
#include <QString>
namespace EMotionFX
{
class AnimGraphUIFixture
: public UIFixture
{
public:
void SetUp() override;
EMotionFX::AnimGraph* CreateAnimGraph() const;
EMStudio::NodeGraph* GetActiveNodeGraph() const;
EMotionFX::AnimGraphNode* CreateAnimGraphNode(const AZStd::string& type, const AZStd::string& args="", const AnimGraph* animGraph = nullptr) const;
AnimGraphNode* AddNodeToAnimGraph(EMotionFX::AnimGraph* animGraph, const QString& nodeTypeName);
protected:
EMStudio::AnimGraphPlugin* m_animGraphPlugin;
EMStudio::BlendGraphWidget* m_blendGraphWidget;
};
} // end namespace EMotionFX