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o3de/Gems/EMotionFX/Code/Tests/TestAssetCode/ActorFactory.h

30 lines
891 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/smart_ptr/unique_ptr.h>
namespace EMotionFX
{
class ActorFactory
{
public:
template<class ActorT, typename... Args>
static AZStd::unique_ptr<ActorT> CreateAndInit(Args&&... args)
{
AZStd::unique_ptr<ActorT> actor = AZStd::make_unique<ActorT>(AZStd::forward<Args>(args)...);
actor->SetID(0);
actor->GetSkeleton()->UpdateNodeIndexValues(0);
actor->ResizeTransformData();
actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*convertUnitType=*/false);
return actor;
}
};
} // namespace EMotionFX