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o3de/Gems/EMotionFX/Code/Tests/QuaternionParameterTests.cpp

142 lines
6.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <EMotionFX/Source/AnimGraph.h>
#include <EMotionFX/Source/AnimGraphBindPoseNode.h>
#include <EMotionFX/Source/AnimGraphStateMachine.h>
#include <EMotionFX/Source/BlendTree.h>
#include <EMotionFX/Source/BlendTreeParameterNode.h>
#include <EMotionFX/Source/BlendTreeTwoLinkIKNode.h>
#include <EMotionFX/Source/EMotionFXManager.h>
#include <EMotionFX/Source/Parameter/RotationParameter.h>
#include <MCore/Source/ReflectionSerializer.h>
#include <Tests/AnimGraphFixture.h>
namespace EMotionFX
{
class QuaternionParameterFixture
: public AnimGraphFixture
, public ::testing::WithParamInterface<AZ::Quaternion>
{
public:
void ConstructGraph() override
{
AnimGraphFixture::ConstructGraph();
m_param = GetParam();
m_blendTreeAnimGraph = AnimGraphFactory::Create<OneBlendTreeNodeAnimGraph>();
m_rootStateMachine = m_blendTreeAnimGraph->GetRootStateMachine();
m_blendTree = m_blendTreeAnimGraph->GetBlendTreeNode();
AddParameter<RotationParameter, AZ::Quaternion>("quaternionTest", m_param);
/*
+------------+
|bindPoseNode+---+
+------------+ |
+-->+-------------+ +---------+
+-----------+ |twoLinkIKNode+---->+finalNode|
|m_paramNode+------>+-------------+ +---------+
+-----------+
*/
BlendTreeFinalNode* finalNode = aznew BlendTreeFinalNode();
AnimGraphBindPoseNode* bindPoseNode = aznew AnimGraphBindPoseNode();
m_paramNode = aznew BlendTreeParameterNode();
// Using two link IK Node because its GoalRot input port uses quaternion.
m_twoLinkIKNode = aznew BlendTreeTwoLinkIKNode();
m_blendTree->AddChildNode(finalNode);
m_blendTree->AddChildNode(m_twoLinkIKNode);
m_blendTree->AddChildNode(bindPoseNode);
m_blendTree->AddChildNode(m_paramNode);
m_twoLinkIKNode->AddConnection(bindPoseNode, AnimGraphBindPoseNode::PORTID_OUTPUT_POSE, BlendTreeTwoLinkIKNode::PORTID_INPUT_POSE);
finalNode->AddConnection(m_twoLinkIKNode, BlendTreeTwoLinkIKNode::PORTID_OUTPUT_POSE, BlendTreeFinalNode::PORTID_INPUT_POSE);
m_blendTreeAnimGraph->InitAfterLoading();
};
void SetUp() override
{
AnimGraphFixture::SetUp();
m_animGraphInstance->Destroy();
m_animGraphInstance = m_blendTreeAnimGraph->GetAnimGraphInstance(m_actorInstance, m_motionSet);
}
template <class paramType, class inputType>
void ParamSetValue(const AZStd::string& paramName, const inputType& value)
{
const AZ::Outcome<size_t> parameterIndex = m_animGraphInstance->FindParameterIndex(paramName);
MCore::Attribute* param = m_animGraphInstance->GetParameterValue(static_cast<AZ::u32>(parameterIndex.GetValue()));
paramType* typeParam = static_cast<paramType*>(param);
typeParam->SetValue(value);
};
protected:
AZStd::unique_ptr<OneBlendTreeNodeAnimGraph> m_blendTreeAnimGraph;
AZ::Quaternion m_param;
BlendTree* m_blendTree = nullptr;
BlendTreeParameterNode* m_paramNode = nullptr;
BlendTreeTwoLinkIKNode* m_twoLinkIKNode = nullptr;
private:
template<class ParameterType, class ValueType>
void AddParameter(const AZStd::string& name, const ValueType& defaultValue)
{
ParameterType* parameter = aznew ParameterType();
parameter->SetName(name);
parameter->SetDefaultValue(defaultValue);
m_blendTreeAnimGraph->AddParameter(parameter);
}
};
TEST_P(QuaternionParameterFixture, ParameterOutputsCorrectQuaternion)
{
// Parameter node needs to connect to another node, otherwise it will not update.
m_twoLinkIKNode->AddConnection(m_paramNode, aznumeric_caster(m_paramNode->FindOutputPortIndex("quaternionTest")), BlendTreeTwoLinkIKNode::PORTID_INPUT_GOALROT);
GetEMotionFX().Update(1.0f / 60.0f);
// Check correct output for quaternion parameter.
const AZ::Quaternion& quaternionTestParam = m_paramNode->GetOutputQuaternion(m_animGraphInstance,
m_paramNode->FindOutputPortIndex("quaternionTest"))->GetValue();
EXPECT_TRUE(quaternionTestParam.GetX() == m_param.GetX()) << "Quaternion X value should be the same as expected Quaternion X value.";
EXPECT_TRUE(quaternionTestParam.GetY() == m_param.GetY()) << "Quaternion Y value should be the same as expected Quaternion Y value.";
EXPECT_TRUE(quaternionTestParam.GetZ() == m_param.GetZ()) << "Quaternion Z value should be the same as expected Quaternion Z value.";
EXPECT_TRUE(quaternionTestParam.GetW() == m_param.GetW()) << "Quaternion W value should be the same as expected Quaternion W value.";
}
TEST_P(QuaternionParameterFixture, QuaternionSetValueOutputsCorrectQuaternion)
{
m_twoLinkIKNode->AddConnection(m_paramNode, aznumeric_caster(m_paramNode->FindOutputPortIndex("quaternionTest")), BlendTreeTwoLinkIKNode::PORTID_INPUT_GOALROT);
GetEMotionFX().Update(1.0f / 60.0f);
// Shuffle the Quaternion parameter values to check changing quaternion values will be processed correctly.
ParamSetValue<MCore::AttributeQuaternion, AZ::Quaternion>("quaternionTest", AZ::Quaternion(m_param.GetY(), m_param.GetZ(), m_param.GetX(), m_param.GetW()));
GetEMotionFX().Update(1.0f / 60.0f);
const AZ::Quaternion& quaternionTestParam = m_paramNode->GetOutputQuaternion(m_animGraphInstance,
m_paramNode->FindOutputPortIndex("quaternionTest"))->GetValue();
EXPECT_FLOAT_EQ(quaternionTestParam.GetX(), m_param.GetY()) << "Input Quaternion X value should be the same as expected Quaternion Y value.";
EXPECT_FLOAT_EQ(quaternionTestParam.GetY(), m_param.GetZ()) << "Input Quaternion Y value should be the same as expected Quaternion Z value.";
EXPECT_FLOAT_EQ(quaternionTestParam.GetZ(), m_param.GetX()) << "Input Quaternion Z value should be the same as expected Quaternion X value.";
EXPECT_FLOAT_EQ(quaternionTestParam.GetW(), m_param.GetW()) << "Input Quaternion W value should be the same as expected Quaternion W value.";
};
std::vector<AZ::Quaternion> quaternionParameterTestData
{
AZ::Quaternion(0.0f, 0.0f, 0.0f, 1.0f),
AZ::Quaternion(1.0f, 0.5f, -0.5f, 1.0f),
AZ::Quaternion(AZ::Constants::FloatMax, -AZ::Constants::FloatMax, AZ::Constants::FloatEpsilon, 1.0f)
};
INSTANTIATE_TEST_CASE_P(QuaternionParameter_ValidOutputTests,
QuaternionParameterFixture,
::testing::ValuesIn(quaternionParameterTestData)
);
} // end namespace EMotionFX