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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/RagdollJointHandler.cpp

61 lines
2.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Editor/PropertyWidgets/PropertyWidgetAllocator.h>
#include <Editor/PropertyWidgets/RagdollJointHandler.h>
#include <Editor/JointSelectionDialog.h>
#include <Editor/SkeletonSortFilterProxyModel.h>
namespace EMotionFX
{
AZ_CLASS_ALLOCATOR_IMPL(RagdollMultiJointHandler, PropertyWidgetAllocator, 0)
AZ::u32 RagdollMultiJointHandler::GetHandlerName() const
{
return AZ_CRC("ActorRagdollJoints", 0xed1cae00);
}
QWidget* RagdollMultiJointHandler::CreateGUI(QWidget* parent)
{
ActorJointPicker* picker = aznew ActorJointPicker(false /*singleSelection*/, "Select Ragdoll Joints", "Select the ragdoll joints to be simulated", parent);
picker->AddDefaultFilter(SkeletonSortFilterProxyModel::s_simulationCategory, SkeletonSortFilterProxyModel::s_ragdollNodesFilterName);
connect(picker, &ActorJointPicker::SelectionChanged, this, [picker]()
{
EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, picker);
});
return picker;
}
void RagdollMultiJointHandler::ConsumeAttribute(ActorJointPicker* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
{
if (attrib == AZ::Edit::Attributes::ReadOnly)
{
bool value;
if (attrValue->Read<bool>(value))
{
GUI->setEnabled(!value);
}
}
}
void RagdollMultiJointHandler::WriteGUIValuesIntoProperty([[maybe_unused]] size_t index, ActorJointPicker* GUI, property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
{
instance = GUI->GetJointNames();
}
bool RagdollMultiJointHandler::ReadValuesIntoGUI([[maybe_unused]] size_t index, ActorJointPicker* GUI, const property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
{
QSignalBlocker signalBlocker(GUI);
GUI->SetJointNames(instance);
return true;
}
} // namespace EMotionFX