You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODSceneGraphWidget.h

48 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzSceneDef.h>
#include <SceneAPI/SceneUI/SceneWidgets/SceneGraphWidget.h>
#include <SceneAPIExt/Data/LodNodeSelectionList.h>
namespace EMotionFX
{
namespace Pipeline
{
namespace UI
{
// LODSceneGraphWidget extends the functionality of SceneGraphWidget by providing the ability to hide item that are uncheckable.
// It also override the filtering method so that any nodes that not belongs to a certain LOD level will be filtered out.
// Note: In a case that a node belongs to this LOD but parent node aren't, the node will create an orphan UI node in the tree structure.
class LODSceneGraphWidget
: public SceneUI::SceneGraphWidget
{
public:
AZ_CLASS_ALLOCATOR_DECL
LODSceneGraphWidget(const SceneContainers::Scene& scene, const SceneDataTypes::ISceneNodeSelectionList& targetList,
QWidget* parent = nullptr);
// Option to hide the uncheckable item in the tree view.
void HideUncheckableItem(bool hide);
// Note: Some refactor is needed in the base UI function to avoid lot of code duplication. Since we are not allowed to add behaviors that tied to LOD needs
// in the base UI, this is the best intermediate solution.
void Build() override;
private:
bool m_hideUncheckableItem;
Data::LodNodeSelectionList m_lodSelectionList;
};
}
}
}