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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeNameHandler.h

68 lines
2.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <Editor/LineEditValidatable.h>
#endif
namespace EMotionFX
{
class AnimGraphNode;
class AnimGraphNodeNameLineEdit
: public EMStudio::LineEditValidatable
{
Q_OBJECT // AUTOMOC
public:
AZ_CLASS_ALLOCATOR_DECL
AnimGraphNodeNameLineEdit(QWidget* parent);
~AnimGraphNodeNameLineEdit() = default;
void SetNode(AnimGraphNode* node);
private:
void focusInEvent(QFocusEvent* event) override;
private:
AnimGraphNode* m_node;
};
/**
* The AnimGraphNodeNameHandler is a custom property handler for the name property of AnimGraphNodes.
* It validates if the currently entered name candidate is unique and blocks a name change in case it isn't.
*/
class AnimGraphNodeNameHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZStd::string, AnimGraphNodeNameLineEdit>
{
Q_OBJECT // AUTOMOC
public:
AZ_CLASS_ALLOCATOR_DECL
AnimGraphNodeNameHandler();
~AnimGraphNodeNameHandler() = default;
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
bool AutoDelete() const override { return false; }
void ConsumeAttribute(AnimGraphNodeNameLineEdit* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, AnimGraphNodeNameLineEdit* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, AnimGraphNodeNameLineEdit* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
protected:
AnimGraphNode* m_node;
};
} // namespace EMotionFX