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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorGoalNodeHandler.h

67 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <QWidget>
#include <QPushButton>
#endif
namespace EMotionFX
{
class ActorGoalNodePicker
: public QWidget
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
ActorGoalNodePicker(QWidget* parent);
void SetGoalNode(const AZStd::pair<AZStd::string, int>& goalNode);
AZStd::pair<AZStd::string, int> GetGoalNode() const;
signals:
void SelectionChanged();
private slots:
void OnPickClicked();
void OnResetClicked();
private:
void UpdateInterface();
AZStd::pair<AZStd::string, int> m_goalNode; // Node name and the parent depth (0=current, 1=parent, 2=parent of parent, 3=parent of parent of parent, etc.)
QPushButton* m_pickButton;
QPushButton* m_resetButton;
};
class ActorGoalNodeHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZStd::pair<AZStd::string, int>, ActorGoalNodePicker>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
bool AutoDelete() const override { return false; }
void ConsumeAttribute(ActorGoalNodePicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, ActorGoalNodePicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, ActorGoalNodePicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
};
} // namespace EMotionFX