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o3de/Gems/EMotionFX/Code/CMakeLists.txt

278 lines
11 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
o3de_pal_dir(core_pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${gem_restricted_path} ${gem_path} ${gem_parent_relative_path})
o3de_pal_dir(editor_pal_dir ${CMAKE_CURRENT_LIST_DIR}/Editor/Platform/${PAL_PLATFORM_NAME} ${gem_restricted_path} ${gem_path} ${gem_parent_relative_path})
set(editor_common_dir ${CMAKE_CURRENT_LIST_DIR}/Editor/Platform/Common)
ly_add_target(
NAME EMotionFXStaticLib STATIC
NAMESPACE Gem
FILES_CMAKE
emotionfx_shared_files.cmake
MCore/mcore_files.cmake
EMotionFX/emotionfx_files.cmake
EMotionFX/CommandSystem/commandsystem_files.cmake
EMotionFX/Exporters/ExporterLib/exporterlib_files.cmake
${core_pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
PLATFORM_INCLUDE_FILES
${core_pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
INCLUDE_DIRECTORIES
PUBLIC
.
Include
Source
BUILD_DEPENDENCIES
PUBLIC
AZ::AzCore
AZ::AzFramework
Legacy::CryCommon
PUBLIC
AZ::AtomCore
Gem::Atom_RPI.Public
Gem::AtomLyIntegration_CommonFeatures.Static
Gem::LmbrCentral
COMPILE_DEFINITIONS
PUBLIC
EMFX_DEVELOPMENT_BUILD
)
ly_add_target(
NAME EMotionFX.Static STATIC
NAMESPACE Gem
FILES_CMAKE
emotionfx_files.cmake
BUILD_DEPENDENCIES
PUBLIC
Gem::EMotionFXStaticLib
)
ly_add_target(
NAME EMotionFX ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
NAMESPACE Gem
FILES_CMAKE
Source/Integration/System/emotionfx_module_files.cmake
BUILD_DEPENDENCIES
PRIVATE
Gem::EMotionFX.Static
RUNTIME_DEPENDENCIES
Gem::LmbrCentral
)
# Clients and servers use the above EMotionFX module
ly_create_alias(NAME EMotionFX.Clients NAMESPACE Gem TARGETS EMotionFX)
ly_create_alias(NAME EMotionFX.Servers NAMESPACE Gem TARGETS EMotionFX)
if (PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_target(
NAME EMotionFX.Editor.Static STATIC
NAMESPACE Gem
AUTOMOC
AUTORCC
FILES_CMAKE
emotionfx_files.cmake
emotionfx_editor_files.cmake
MysticQt/mysticqt_files.cmake
EMotionFX/Tools/EMotionStudio/EMStudioSDK/emstudiosdk_files.cmake
EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/standardplugins_files.cmake
EMotionFX/Tools/EMotionStudio/Plugins/RenderPlugins/renderplugins_files.cmake
EMotionFX/Rendering/rendering_files.cmake
EMotionFX/Pipeline/SceneAPIExt/sceneapi_ext_files.cmake
EMotionFX/Pipeline/RCExt/rc_ext_files.cmake
EMotionFX/Pipeline/EMotionFXBuilder/emotionfxbuilder_files.cmake
${editor_pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
PLATFORM_INCLUDE_FILES
${editor_pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
INCLUDE_DIRECTORIES
PRIVATE
EMotionFX/Tools
EMotionFX/Pipeline
${editor_pal_dir}
BUILD_DEPENDENCIES
PUBLIC
EMotionFXStaticLib
3rdParty::Qt::OpenGL
3rdParty::Qt::Widgets
AZ::AssetBuilderSDK
AZ::AzQtComponents
AZ::GFxFramework
AZ::SceneCore
AZ::SceneData
AZ::SceneUI
AZ::AzToolsFramework
Legacy::Editor.Headers
3rdParty::OpenGLInterface
Gem::AtomToolsFramework.Static
Gem::AtomToolsFramework.Editor
COMPILE_DEFINITIONS
PUBLIC
EMFX_EMSTUDIOLYEMBEDDED
EMOTIONFXANIMATION_EDITOR
)
ly_add_target(
NAME EMotionFX.Editor GEM_MODULE
NAMESPACE Gem
FILES_CMAKE
Source/Integration/System/emotionfx_module_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
EMotionFX/Tools
EMotionFX/Pipeline
BUILD_DEPENDENCIES
PRIVATE
Gem::EMotionFX.Editor.Static
RUNTIME_DEPENDENCIES
Gem::LmbrCentral.Editor
)
# builders and tools use the above EMotionFX.Editor module
ly_create_alias(NAME EMotionFX.Builders NAMESPACE Gem TARGETS EMotionFX.Editor)
ly_create_alias(NAME EMotionFX.Tools NAMESPACE Gem TARGETS EMotionFX.Editor)
endif()
################################################################################
# Tests
################################################################################
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
ly_add_target(
NAME EMotionFX.Tests.Static STATIC
NAMESPACE Gem
FILES_CMAKE
emotionfx_shared_tests_files.cmake
INCLUDE_DIRECTORIES
PUBLIC
Tests
BUILD_DEPENDENCIES
PRIVATE
Gem::EMotionFX.Static
)
ly_add_target(
NAME EMotionFX.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
NAMESPACE Gem
FILES_CMAKE
emotionfx_tests_files.cmake
Source/Integration/System/emotionfx_module_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Tests
${core_pal_dir}
BUILD_DEPENDENCIES
PRIVATE
Legacy::CryCommon
AZ::AzTest
AZ::AzFramework
Gem::EMotionFX.Static
Gem::EMotionFX.Tests.Static
)
ly_add_googletest(
NAME Gem::EMotionFX.Tests
)
list(APPEND testTargets EMotionFX.Tests)
if (PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_target(
NAME EMotionFX.Editor.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
NAMESPACE Gem
AUTOMOC
FILES_CMAKE
emotionfx_shared_tests_files.cmake
emotionfx_editor_tests_files.cmake
Source/Integration/System/emotionfx_module_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Tests
Source
EMotionFX/Tools
EMotionFX/Pipeline
${editor_pal_dir}
BUILD_DEPENDENCIES
PRIVATE
AZ::AzTest
AZ::AzToolsFramework.Tests
3rdParty::Qt::Test
3rdParty::Qt::Concurrent
Gem::EMotionFX.Editor.Static
Gem::EMotionFX.Tests.Static
)
ly_add_googletest(
NAME Gem::EMotionFX.Editor.Tests
)
list(APPEND testTargets EMotionFX.Editor.Tests)
endif()
ly_add_target_files(
TARGETS
${testTargets}
FILES
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/AnimGraphExample.animgraph
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/AnimGraphExampleNoDependency.animgraph
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/EmptyAnimGraphExample.animgraph
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/EmptyMotionSetExample.motionset
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/MotionSetExample.motionset
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/MotionSetExampleNoDependency.motionset
OUTPUT_SUBDIRECTORY
Test.Assets/Gems/EMotionFX/Code/Tests/TestAssets/EMotionFXBuilderTestAssets
)
ly_add_target_files(
TARGETS
${testTargets}
FILES
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin.actor
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin.animgraph
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin.emfxrecording
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin.motionset
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_come_to_stop.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_forward_dive_roll.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_idle.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_jump.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_readyattack_idle.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_run.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_run_turn_left.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_run_turn_right.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_shuffle_turn_left.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_shuffle_turn_right.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_stand_kick_punch_01.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_stand_kick_punch_02.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_stand_kick_punch_03.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_stand_kick_punch_04.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_stand_kick_punch_05.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_stand_kick_punch_06.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_turn_180.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_turn_180_clockwise.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_walk.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_walk_kick_01.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_walk_kick_02.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_walk_kick_03.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_walk_kick_04.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_walk_turn_left.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Rin/rin_walk_turn_right.motion
OUTPUT_SUBDIRECTORY
Test.Assets/Gems/EMotionFX/Code/Tests/TestAssets/Rin
)
ly_add_target_files(
TARGETS
${testTargets}
FILES
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Pendulum/pendulum.actor
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Pendulum/pendulum.animgraph
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Pendulum/pendulum.emfxrecording
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Pendulum/pendulum.motion
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/Pendulum/pendulum.motionset
OUTPUT_SUBDIRECTORY
Test.Assets/Gems/EMotionFX/Code/Tests/TestAssets/Pendulum
)
endif()