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o3de/Gems/CrashReporting/Code/Platform/Windows/main_windows.cpp

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// LY Game Gem crash uploader extension - Windows
#include <AzCore/PlatformIncl.h>
#include <handler/handler_main.h>
#include <tools/tool_support.h>
#include <Uploader/CrashUploader.h>
namespace
{
int HandlerMain(int argc, char* argv[])
{
O3de::InstallCrashUploader(argc, argv);
LOG(ERROR) << "Initializing windows game crash uploader logging";
int resultCode = crashpad::HandlerMain(argc, argv, O3de::CrashUploader::GetCrashUploader()->GetUserStreamSources());
return resultCode;
}
}
int APIENTRY wWinMain(HINSTANCE, HINSTANCE, [[maybe_unused]] wchar_t* lpCmdLine, int)
{
return crashpad::ToolSupport::Wmain(__argc, __wargv, HandlerMain);
}