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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <IAudioInterfacesCommonData.h>
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#include <IAudioSystemControl.h>
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namespace AudioControls
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{
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enum EWwiseControlTypes
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{
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eWCT_INVALID = 0,
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eWCT_WWISE_EVENT = AUDIO_BIT(0),
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eWCT_WWISE_RTPC = AUDIO_BIT(1),
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eWCT_WWISE_SWITCH = AUDIO_BIT(2),
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eWCT_WWISE_AUX_BUS = AUDIO_BIT(3),
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eWCT_WWISE_SOUND_BANK = AUDIO_BIT(4),
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eWCT_WWISE_GAME_STATE = AUDIO_BIT(5),
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eWCT_WWISE_SWITCH_GROUP = AUDIO_BIT(6),
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eWCT_WWISE_GAME_STATE_GROUP = AUDIO_BIT(7),
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};
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//-------------------------------------------------------------------------------------------//
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class IAudioSystemControl_wwise
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: public IAudioSystemControl
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{
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public:
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IAudioSystemControl_wwise() {}
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IAudioSystemControl_wwise(const AZStd::string& name, CID id, TImplControlType type);
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~IAudioSystemControl_wwise() override {}
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};
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} // namespace AudioControls
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