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o3de/Gems/AudioEngineWwise/Code/Source/Editor/AudioSystemControl_wwise.h

41 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <IAudioInterfacesCommonData.h>
#include <IAudioSystemControl.h>
namespace AudioControls
{
enum EWwiseControlTypes
{
eWCT_INVALID = 0,
eWCT_WWISE_EVENT = AUDIO_BIT(0),
eWCT_WWISE_RTPC = AUDIO_BIT(1),
eWCT_WWISE_SWITCH = AUDIO_BIT(2),
eWCT_WWISE_AUX_BUS = AUDIO_BIT(3),
eWCT_WWISE_SOUND_BANK = AUDIO_BIT(4),
eWCT_WWISE_GAME_STATE = AUDIO_BIT(5),
eWCT_WWISE_SWITCH_GROUP = AUDIO_BIT(6),
eWCT_WWISE_GAME_STATE_GROUP = AUDIO_BIT(7),
};
//-------------------------------------------------------------------------------------------//
class IAudioSystemControl_wwise
: public IAudioSystemControl
{
public:
IAudioSystemControl_wwise() {}
IAudioSystemControl_wwise(const AZStd::string& name, CID id, TImplControlType type);
~IAudioSystemControl_wwise() override {}
};
} // namespace AudioControls