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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/parallel/atomic.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <Engine/Config_wwise.h>
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namespace WwiseBuilder
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{
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//! Wwise Builder is responsible for processing encoded audio media such as sound banks
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class WwiseBuilderWorker
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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AZ_RTTI(WwiseBuilderWorker, "{85224E40-9211-4C05-9397-06E056470171}");
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WwiseBuilderWorker();
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~WwiseBuilderWorker() = default;
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//! Asset Builder Callback Functions
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
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//! AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override;
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AZ::Outcome<AZStd::string, AZStd::string> GatherProductDependencies(const AZStd::string& fullPath, const AZStd::string& relativePath, AssetBuilderSDK::ProductPathDependencySet& dependencies);
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private:
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void Initialize();
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AZStd::atomic_bool m_isShuttingDown;
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bool m_initialized = false;
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Audio::Wwise::ConfigurationSettings m_wwiseConfig;
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};
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} // WwiseBuilder
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