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o3de/Gems/AudioEngineWwise/Code/Source/Builder/AudioControlBuilderWorker.h

55 lines
2.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/parallel/atomic.h>
#include <AzCore/XML/rapidxml.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
namespace AudioControlBuilder
{
//! The Audio Control Builder Worker handles scanning XML files that are output by the Audio Controls editor
//! for asset references to audio files and registers those files as product dependencies.
class AudioControlBuilderWorker
: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
{
public:
AZ_RTTI(AudioControlBuilderWorker, "{3AD18978-9025-482A-B06A-17EF0EB4D7CA}");
AudioControlBuilderWorker();
~AudioControlBuilderWorker() = default;
//! Asset Builder Callback Functions
void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
//! AssetBuilderSDK::AssetBuilderCommandBus interface
void ShutDown() override;
bool ParseProductDependencies(
const AssetBuilderSDK::ProcessJobRequest& request,
AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
AssetBuilderSDK::ProductPathDependencySet& pathDependencies);
private:
void ParseProductDependenciesFromXmlFile(
const AZ::rapidxml::xml_node<char>* node,
const AZStd::string& fullPath,
const AZStd::string& sourceFile,
const AZStd::string& platformIdentifier,
AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
AssetBuilderSDK::ProductPathDependencySet& pathDependencies);
AZStd::string m_globalScopeControlsPath;
AZStd::atomic_bool m_isShuttingDown;
};
} // namespace AudioControlBuilder