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55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/parallel/atomic.h>
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#include <AzCore/XML/rapidxml.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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namespace AudioControlBuilder
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{
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//! The Audio Control Builder Worker handles scanning XML files that are output by the Audio Controls editor
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//! for asset references to audio files and registers those files as product dependencies.
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class AudioControlBuilderWorker
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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AZ_RTTI(AudioControlBuilderWorker, "{3AD18978-9025-482A-B06A-17EF0EB4D7CA}");
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AudioControlBuilderWorker();
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~AudioControlBuilderWorker() = default;
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//! Asset Builder Callback Functions
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
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//! AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override;
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bool ParseProductDependencies(
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const AssetBuilderSDK::ProcessJobRequest& request,
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AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
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AssetBuilderSDK::ProductPathDependencySet& pathDependencies);
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private:
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void ParseProductDependenciesFromXmlFile(
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const AZ::rapidxml::xml_node<char>* node,
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const AZStd::string& fullPath,
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const AZStd::string& sourceFile,
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const AZStd::string& platformIdentifier,
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AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
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AssetBuilderSDK::ProductPathDependencySet& pathDependencies);
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AZStd::string m_globalScopeControlsPath;
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AZStd::atomic_bool m_isShuttingDown;
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};
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} // namespace AudioControlBuilder
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