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o3de/Gems/AtomTressFX/Code/Components/HairComponent.h

48 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzFramework/Components/ComponentAdapter.h>
// Hair specific
#include <Components/HairComponentConfig.h>
#include <Components/HairComponentController.h>
namespace AZ
{
namespace Render
{
namespace Hair
{
class HairRenderObject;
static constexpr const char* const HairComponentTypeId = "{9556883B-6F3C-4010-BB3F-EBB480515D68}";
//! Parallel to the 'EditorHairComponent' this class is used in game mode.
class HairComponent final
: public AzFramework::Components::ComponentAdapter<HairComponentController, HairComponentConfig>
{
public:
using BaseClass = AzFramework::Components::ComponentAdapter<HairComponentController, HairComponentConfig>;
AZ_COMPONENT(AZ::Render::Hair::HairComponent, Hair::HairComponentTypeId, BaseClass);
HairComponent() = default;
HairComponent(const HairComponentConfig& config);
~HairComponent();
static void Reflect(AZ::ReflectContext* context);
void Activate() override;
};
} // namespace Hair
} // namespace Render
} // namespace AZ