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o3de/Gems/AtomTressFX/Code/Assets/HairAsset.cpp

41 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Assets/HairAsset.h>
namespace AZ
{
namespace Render
{
namespace Hair
{
HairAssetHandler::HairAssetHandler()
: AzFramework::GenericAssetHandler<HairAsset>(HairAsset::DisplayName, HairAsset::Group, HairAsset::Extension)
{
}
Data::AssetHandler::LoadResult HairAssetHandler::LoadAssetData(
const Data::Asset<Data::AssetData>& asset, AZStd::shared_ptr<Data::AssetDataStream> stream,
[[maybe_unused]]const Data::AssetFilterCB& assetLoadFilterCB)
{
HairAsset* assetData = asset.GetAs<HairAsset>();
assetData->m_tressFXAsset.reset(new AMD::TressFXAsset());
if(assetData->m_tressFXAsset->LoadCombinedHairData(stream.get()))
{
return Data::AssetHandler::LoadResult::LoadComplete;
}
else
{
assetData->m_tressFXAsset.release();
}
return Data::AssetHandler::LoadResult::Error;
}
}
} // namespace Render
} // namespace AZ