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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Authorization/AWSCognitoAuthorizationBus.h>
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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namespace AWSClientAuth
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{
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//! Authorization behavior EBus handler
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class AWSCognitoAuthorizationNotificationBusBehaviorHandler
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: public AWSCognitoAuthorizationNotificationBus::Handler
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, public AZ::BehaviorEBusHandler
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{
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public:
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AZ_EBUS_BEHAVIOR_BINDER(AWSCognitoAuthorizationNotificationBusBehaviorHandler, "{F2BCAB42-97FD-41AC-AF7A-7E3BD64B7089}", AZ::SystemAllocator,
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OnRequestAWSCredentialsSuccess, OnRequestAWSCredentialsFail
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);
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void OnRequestAWSCredentialsSuccess(const ClientAuthAWSCredentials& awsCredentials) override
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{
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AZ::TickBus::QueueFunction([awsCredentials, this]()
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{
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Call(FN_OnRequestAWSCredentialsSuccess, awsCredentials);
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});
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}
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void OnRequestAWSCredentialsFail(const AZStd::string& error) override
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{
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AZ::TickBus::QueueFunction([error, this]()
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{
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Call(FN_OnRequestAWSCredentialsFail, error);
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});
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}
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};
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} // namespace AWSClientAuth
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