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o3de/Gems/AWSClientAuth/Code/Source/Authentication/OAuthConstants.h

35 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
namespace AWSClientAuth
{
constexpr char OAuthClientIdBodyKey[] = "client_id";
constexpr char OAuthClientSecretBodyKey[] = "client_secret";
constexpr char OAuthDeviceCodeBodyKey[] = "device_code";
constexpr char OAuthScopeBodyKey[] = "scope";
constexpr char OAuthScopeBodyValue[] = "profile";
constexpr char OAuthGrantTypeBodyKey[] = "grant_type";
constexpr char OAuthRefreshTokenBodyKey[] = "refresh_token";
constexpr char OAuthRefreshTokenBodyValue[] = "refresh_token";
constexpr char OAuthResponseTypeBodyKey[] = "response_type";
constexpr char OAuthContentTypeHeaderKey[] = "Content-Type";
constexpr char OAuthContentTypeHeaderValue[] = "application/x-www-form-urlencoded";
constexpr char OAuthContentLengthHeaderKey[] = "Content-Length";
constexpr char OAuthUserCodeResponseKey[] = "user_code";
constexpr char OAuthIdTokenResponseKey[] = "id_token";
constexpr char OAuthAccessTokenResponseKey[] = "access_token";
constexpr char OAuthRefreshTokenResponseKey[] = "refresh_token";
constexpr char OAuthExpiresInResponseKey[] = "expires_in";
constexpr char OAuthErrorResponseKey[] = "error";
} // namespace AWSClientAuth