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o3de/Code/LauncherUnified/Platform/Android/Launcher_Android.cpp

434 lines
16 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Launcher.h>
#include <../Common/UnixLike/Launcher_UnixLike.h>
#include <AzCore/Android/AndroidEnv.h>
#include <AzCore/Android/Utils.h>
#include <AzCore/Android/JNI/JNI.h>
#include <AzCore/Android/JNI/Object.h>
#include <AzCore/Android/JNI/scoped_ref.h>
#include <AzFramework/API/ApplicationAPI_Platform.h>
#include <AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h>
#include <AzGameFramework/Application/GameApplication.h>
#include <IConsole.h>
#include <android/asset_manager_jni.h>
#include <android/log.h>
#include <android/native_activity.h>
#include <android/native_window.h>
#include <android_native_app_glue.h>
#include <sys/resource.h>
#include <sys/types.h>
#if defined(AZ_ENABLE_TRACING) || defined(RELEASE_LOGGING)
#define ENABLE_LOGGING
#endif // defined(AZ_ENABLE_TRACING) || defined(RELEASE_LOGGING)
#if defined(ENABLE_LOGGING)
#define LOG_TAG "LMBR"
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__))
#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__))
struct COutputPrintSink
: public IOutputPrintSink
{
virtual void Print(const char* message)
{
LOGI("%s", message);
}
};
COutputPrintSink g_androidPrintSink;
#else
#define LOGI(...)
#define LOGE(...)
#endif // !defined(_RELEASE)
#define MAIN_EXIT_FAILURE(_appState, ...) \
LOGE("****************************************************************"); \
LOGE("STARTUP FAILURE - EXITING"); \
LOGE("REASON:"); \
LOGE(__VA_ARGS__); \
LOGE("****************************************************************"); \
_appState->userData = nullptr; \
ANativeActivity_finish(_appState->activity); \
while (_appState->destroyRequested == 0) { \
g_eventDispatcher.PumpAllEvents(); \
} \
return;
namespace
{
class NativeEventDispatcher
: public AzFramework::AndroidEventDispatcher
{
public:
NativeEventDispatcher()
: m_appState(nullptr)
{
}
~NativeEventDispatcher() = default;
void PumpAllEvents() override
{
bool continueRunning = true;
while (continueRunning)
{
continueRunning = PumpEvents(&ALooper_pollAll);
}
}
void PumpEventLoopOnce() override
{
PumpEvents(&ALooper_pollOnce);
}
void SetAppState(android_app* appState)
{
m_appState = appState;
}
private:
// signature of ALooper_pollOnce and ALooper_pollAll -> int timeoutMillis, int* outFd, int* outEvents, void** outData
typedef int (*EventPumpFunc)(int, int*, int*, void**);
bool PumpEvents(EventPumpFunc looperFunc)
{
if (!m_appState)
{
return false;
}
int events = 0;
android_poll_source* source = nullptr;
const AZ::Android::AndroidEnv* androidEnv = AZ::Android::AndroidEnv::Get();
// when timeout is negative, the function will block until an event is received
const int result = looperFunc(androidEnv->IsRunning() ? 0 : -1, nullptr, &events, reinterpret_cast<void**>(&source));
// the value returned from the looper poll func is either:
// 1. the identifier associated with the event source (>= 0) and has event data that needs to be processed manually
// 2. an ALOOPER_POLL_* enum (< 0) indicating there is no data to be processed due to error or callback(s) registered
// with the event source were called
const bool validIdentifier = (result >= 0);
if (validIdentifier && source)
{
source->process(m_appState, source);
}
const bool destroyRequested = (m_appState->destroyRequested != 0);
if (destroyRequested)
{
AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::ExitMainLoop);
}
return (validIdentifier && !destroyRequested);
}
android_app* m_appState;
};
NativeEventDispatcher g_eventDispatcher;
bool g_windowInitialized = false;
void OnPostAppStart()
{
// set the event dispatcher with the application framework
AzFramework::AndroidAppRequests::Bus::Broadcast(&AzFramework::AndroidAppRequests::SetEventDispatcher, &g_eventDispatcher);
// queue the dismissal of the system splash screen in case the engine splash is disabled
AZ::TickBus::QueueFunction([](){
AZ::Android::Utils::DismissSplashScreen();
});
}
int32_t HandleInputEvents(android_app* app, AInputEvent* event)
{
AzFramework::RawInputNotificationBusAndroid::Broadcast(&AzFramework::RawInputNotificationsAndroid::OnRawInputEvent, event);
return 0;
}
void HandleApplicationLifecycleEvents(android_app* appState, int32_t command)
{
#if defined(ENABLE_LOGGING)
const char* commandNames[] = {
"APP_CMD_INPUT_CHANGED",
"APP_CMD_INIT_WINDOW",
"APP_CMD_TERM_WINDOW",
"APP_CMD_WINDOW_RESIZED",
"APP_CMD_WINDOW_REDRAW_NEEDED",
"APP_CMD_CONTENT_RECT_CHANGED",
"APP_CMD_GAINED_FOCUS",
"APP_CMD_LOST_FOCUS",
"APP_CMD_CONFIG_CHANGED",
"APP_CMD_LOW_MEMORY",
"APP_CMD_START",
"APP_CMD_RESUME",
"APP_CMD_SAVE_STATE",
"APP_CMD_PAUSE",
"APP_CMD_STOP",
"APP_CMD_DESTROY",
};
if (command >= 0 && command < sizeof(commandNames))
{
LOGI("Engine command received: %s", commandNames[command]);
}
else
{
LOGW("Unknown engine command received: %d", command);
}
#endif
AZ::Android::AndroidEnv* androidEnv = static_cast<AZ::Android::AndroidEnv*>(appState->userData);
if (!androidEnv)
{
return;
}
switch (command)
{
case APP_CMD_GAINED_FOCUS:
{
AzFramework::AndroidLifecycleEvents::Bus::Broadcast(
&AzFramework::AndroidLifecycleEvents::Bus::Events::OnGainedFocus);
}
break;
case APP_CMD_LOST_FOCUS:
{
AzFramework::AndroidLifecycleEvents::Bus::Broadcast(
&AzFramework::AndroidLifecycleEvents::Bus::Events::OnLostFocus);
}
break;
case APP_CMD_PAUSE:
{
AzFramework::AndroidLifecycleEvents::Bus::Broadcast(
&AzFramework::AndroidLifecycleEvents::Bus::Events::OnPause);
androidEnv->SetIsRunning(false);
}
break;
case APP_CMD_RESUME:
{
androidEnv->SetIsRunning(true);
AzFramework::AndroidLifecycleEvents::Bus::Broadcast(
&AzFramework::AndroidLifecycleEvents::Bus::Events::OnResume);
}
break;
case APP_CMD_DESTROY:
{
AzFramework::AndroidLifecycleEvents::Bus::Broadcast(
&AzFramework::AndroidLifecycleEvents::Bus::Events::OnDestroy);
}
break;
case APP_CMD_INIT_WINDOW:
{
g_windowInitialized = true;
androidEnv->SetWindow(appState->window);
AzFramework::AndroidLifecycleEvents::Bus::Broadcast(
&AzFramework::AndroidLifecycleEvents::Bus::Events::OnWindowInit);
}
break;
case APP_CMD_TERM_WINDOW:
{
AzFramework::AndroidLifecycleEvents::Bus::Broadcast(
&AzFramework::AndroidLifecycleEvents::Bus::Events::OnWindowDestroy);
androidEnv->SetWindow(nullptr);
}
break;
case APP_CMD_LOW_MEMORY:
{
AzFramework::AndroidLifecycleEvents::Bus::Broadcast(
&AzFramework::AndroidLifecycleEvents::Bus::Events::OnLowMemory);
}
break;
case APP_CMD_CONFIG_CHANGED:
{
androidEnv->UpdateConfiguration();
}
break;
case APP_CMD_WINDOW_REDRAW_NEEDED:
{
AzFramework::AndroidLifecycleEvents::Bus::Broadcast(
&AzFramework::AndroidLifecycleEvents::Bus::Events::OnWindowRedrawNeeded);
}
break;
}
}
void OnWindowRedrawNeeded(ANativeActivity* activity, ANativeWindow* rect)
{
android_app* app = static_cast<android_app*>(activity->instance);
int8_t cmd = APP_CMD_WINDOW_REDRAW_NEEDED;
if (write(app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd))
{
LOGE("Failure writing android_app cmd: %s\n", strerror(errno));
}
}
}
// This is the main entry point of a native application that is using android_native_app_glue.
// It runs in its own thread, with its own event loop for receiving input events
void android_main(android_app* appState)
{
// Adding a start up banner so you can see when the game is starting up in amongst the logcat spam
LOGI("****************************************************************");
LOGI("* Launching Game... *");
LOGI("****************************************************************");
// setup the system command handler which are guaranteed to be called on the same
// thread the events are pumped
appState->onAppCmd = HandleApplicationLifecycleEvents;
appState->onInputEvent = HandleInputEvents;
g_eventDispatcher.SetAppState(appState);
// This callback will notify us when the orientation of the device changes.
// While Android does have an onNativeWindowResized callback, it is never called in android_native_app_glue when the window size changes.
// The onNativeConfigChanged callback is called too early(before the window size has changed), so we won't have the correct window size at that point.
appState->activity->callbacks->onNativeWindowRedrawNeeded = OnWindowRedrawNeeded;
// setup the android environment
AZ::AllocatorInstance<AZ::OSAllocator>::Create();
{
AZ::Android::AndroidEnv::Descriptor descriptor;
descriptor.m_jvm = appState->activity->vm;
descriptor.m_activityRef = appState->activity->clazz;
descriptor.m_assetManager = appState->activity->assetManager;
descriptor.m_configuration = appState->config;
descriptor.m_appPrivateStoragePath = appState->activity->internalDataPath;
descriptor.m_appPublicStoragePath = appState->activity->externalDataPath;
descriptor.m_obbStoragePath = appState->activity->obbPath;
if (!AZ::Android::AndroidEnv::Create(descriptor))
{
AZ::Android::AndroidEnv::Destroy();
AZ::AllocatorInstance<AZ::OSAllocator>::Destroy();
MAIN_EXIT_FAILURE(appState, "Failed to create the AndroidEnv");
}
AZ::Android::AndroidEnv* androidEnv = AZ::Android::AndroidEnv::Get();
appState->userData = androidEnv;
androidEnv->SetIsRunning(true);
}
// sync the window creation
while (!g_windowInitialized)
{
g_eventDispatcher.PumpAllEvents();
}
// Now that the window has been created we can show the java splash screen. We need
// to do it here and not in the window init event because every time the app is
// backgrounded/foregrounded the window is destroyed/created, respectively. So, we
// don't want to show the splash screen when we resumed from a paused state.
AZ::Android::Utils::ShowSplashScreen();
// run the Lumberyard application
using namespace O3DELauncher;
PlatformMainInfo mainInfo;
mainInfo.m_updateResourceLimits = IncreaseResourceLimits;
mainInfo.m_onPostAppStart = OnPostAppStart;
mainInfo.m_appResourcesPath = AZ::Android::Utils::FindAssetsDirectory();
mainInfo.m_additionalVfsResolution = "\t- Make sure \'adb reverse\' is setup for the device when connecting to localhost";
// Always add the app as the first arg to mimic the way other platforms start with the executable name.
const char* packageName = AZ::Android::Utils::GetPackageName();
if (packageName)
{
mainInfo.AddArgument(packageName);
}
// Get the string extras and pass them along as cmd line params
AZ::Android::JNI::Internal::Object<AZ::OSAllocator> activityObject(AZ::Android::JNI::GetEnv()->GetObjectClass(appState->activity->clazz), appState->activity->clazz);
activityObject.RegisterMethod("getIntent", "()Landroid/content/Intent;");
jobject intent = activityObject.InvokeObjectMethod<jobject>("getIntent");
AZ::Android::JNI::Internal::Object<AZ::OSAllocator> intentObject(AZ::Android::JNI::GetEnv()->GetObjectClass(intent), intent);
intentObject.RegisterMethod("getStringExtra", "(Ljava/lang/String;)Ljava/lang/String;");
intentObject.RegisterMethod("getExtras", "()Landroid/os/Bundle;");
jobject extras = intentObject.InvokeObjectMethod<jobject>("getExtras");
if (extras)
{
// Get the set of keys
AZ::Android::JNI::Internal::Object<AZ::OSAllocator> extrasObject(AZ::Android::JNI::GetEnv()->GetObjectClass(extras), extras);
extrasObject.RegisterMethod("keySet", "()Ljava/util/Set;");
jobject extrasKeySet = extrasObject.InvokeObjectMethod<jobject>("keySet");
// get the array of string objects
AZ::Android::JNI::Internal::Object<AZ::OSAllocator> extrasKeySetObject(AZ::Android::JNI::GetEnv()->GetObjectClass(extrasKeySet), extrasKeySet);
extrasKeySetObject.RegisterMethod("toArray", "()[Ljava/lang/Object;");
jobjectArray extrasKeySetArray = extrasKeySetObject.InvokeObjectMethod<jobjectArray>("toArray");
int extrasKeySetArraySize = AZ::Android::JNI::GetEnv()->GetArrayLength(extrasKeySetArray);
for (int x = 0; x < extrasKeySetArraySize; x++)
{
jstring keyObject = static_cast<jstring>(AZ::Android::JNI::GetEnv()->GetObjectArrayElement(extrasKeySetArray, x));
AZ::OSString value = intentObject.InvokeStringMethod("getStringExtra", keyObject);
const char* keyChars = AZ::Android::JNI::GetEnv()->GetStringUTFChars(keyObject, 0);
char argName[AZ_COMMAND_LINE_LEN] = { 0 };
azsprintf(argName, "-%s", keyChars);
mainInfo.AddArgument(argName);
mainInfo.AddArgument(value.c_str());
AZ::Android::JNI::GetEnv()->ReleaseStringUTFChars(keyObject, keyChars);
}
}
#if defined(_RELEASE)
mainInfo.m_appWriteStoragePath = AZ::Android::Utils::GetAppPrivateStoragePath();
#else
mainInfo.m_appWriteStoragePath = AZ::Android::Utils::GetAppPublicStoragePath();
#endif // defined(_RELEASE)
#if defined(ENABLE_LOGGING)
mainInfo.m_printSink = &g_androidPrintSink;
#endif // defined(ENABLE_LOGGING)
ReturnCode status = Run(mainInfo);
AZ::Android::AndroidEnv::Destroy();
AZ::AllocatorInstance<AZ::OSAllocator>::Destroy();
if (status != ReturnCode::Success)
{
MAIN_EXIT_FAILURE(appState, "%s", GetReturnCodeString(status));
}
}
void CVar_OnViewportPosition([[maybe_unused]] const AZ::Vector2& value) {}