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o3de/AutomatedTesting/Gem
Scott Romero aaa8b9df7c
[development] automated tests for timing editor loading of the 10k levels (#7472)
It has been observed that when entering game mode in the editor with the 10k levels, the Vulkan backend performs significantly worse compared to DX12 on Windows. These tests are intended to detect if either backend gets worse with a currently generous timeout of 3 minutes to complete (10 for the Vulkan outlier) and should lowered over time as this metric stabilizes. Added a new periodic tests job to specifically run on a GPU instance.

Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
4 years ago
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Code Adding automated test to ensure scripts attached to net-level-entities are started on the server 4 years ago
Editor/Scripts Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PythonCoverage Display Gem Icons in Gem Catalog (#7294) 4 years ago
PythonTests [development] automated tests for timing editor loading of the 10k levels (#7472) 4 years ago
Resources Remove non-existant files from icon contents.json files (#3148) 4 years ago
Sponza Updated all of the .material files in AutomatedTesting and Atom/TestData to use the new flat list format. The conversion was done using local changes with a script that opens and re-saves every .material file in a given folder (those WIP changes are on a branch here: Atom/santorac/UpgradeMaterialScript). 4 years ago
AssetProcessorGemConfig.setreg Pass relative path IsFileExcluded so that only paths relative to the root scan folder are matched against the exclude filters (#4504) 4 years ago
CMakeLists.txt Templates restricted (#6498) 4 years ago
gem.json Templates restricted (#6498) 4 years ago
preview.png Display Gem Icons in Gem Catalog (#7294) 4 years ago