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o3de/AutomatedTesting/Assets
Allen Jackson c8cf613cf6
{lyn9135} Adding a default prefab during scene processing (#6851)
* {lyn8865} Adding DataTypes::ScriptProcessorFallbackLogic

- Give the user an option how to handle fallback logic for script rules

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* the new code found an error in a Python script... it seems to work!

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* fixing up the regression test

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* dump version number

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* Adding first pass of logic plus test file

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* Applying scene graph transform to entity transform
Excluding other mesh names in the mesh groups


Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* test: parent top stack


Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* cleaned up the code and parent tops FBX file

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* adding tests for the proc prefab constructor logic

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* Linux/Clang fixes

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* assigning matrix data to pass the tests in Linux (and others...)

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* Addressed some concerns based on PR feedback

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* encapsulating the logic into readable sections

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* added comment to watch folder to asset path info

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
4 years ago
..
BadAssets {LYN-3787} Fix for infinite loop in the scene builder's import phase (#747) 5 years ago
Destruction Added blast asset, whose fbx works with Atom, to help testing Blast Gem (#7110) 4 years ago
ImageGradients LYN-2764: Replacing image asset for ImageGradient automated test 5 years ago
Objects/Foliage ATOM-16575 clean up image builder presets files (#4611) 4 years ago
Physics Fixed casing of all .fbx.assetinfo files to match their .fbx (#5490) 4 years ago
Prefabs Converting Dynamic Vegetation and Gradient Signal tests to utilize prefab system (#7034) 4 years ago
SurfaceTagNameLists Integrating latest 47acbe8 5 years ago
TestAnim {lyn9135} Adding a default prefab during scene processing (#6851) 4 years ago
Textures LYN-6357 Terrain Macro Material tests 4 years ago
VegDescriptorLists Converting Dynamic Vegetation and Gradient Signal tests to utilize prefab system (#7034) 4 years ago