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o3de/Gems/StartingPointCamera/Code/Source/CameraLookAtBehaviors/SlideAlongAxisBasedOnAngle.cpp

99 lines
5.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "SlideAlongAxisBasedOnAngle.h"
#include "StartingPointCamera/StartingPointCameraUtilities.h"
#include <AzCore/Math/Quaternion.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Serialization/EditContext.h>
namespace Camera
{
void SlideAlongAxisBasedOnAngle::Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<SlideAlongAxisBasedOnAngle>()
->Version(2)
->Field("Axis to slide along", &SlideAlongAxisBasedOnAngle::m_axisToSlideAlong)
->Field("Angle Type", &SlideAlongAxisBasedOnAngle::m_angleTypeToChangeFor)
->Field("Ignore X Component", &SlideAlongAxisBasedOnAngle::m_ignoreX)
->Field("Ignore Y Component", &SlideAlongAxisBasedOnAngle::m_ignoreY)
->Field("Ignore Z Component", &SlideAlongAxisBasedOnAngle::m_ignoreZ)
->Field("Max Positive Slide Distance", &SlideAlongAxisBasedOnAngle::m_maximumPositiveSlideDistance)
->Field("Max Negative Slide Distance", &SlideAlongAxisBasedOnAngle::m_maximumNegativeSlideDistance);
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<SlideAlongAxisBasedOnAngle>("SlideAlongAxisBasedOnAngle",
"Slide 0..SlideDistance along Axis based on Angle Type. Maps from 90..-90 degrees")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->DataElement(AZ::Edit::UIHandlers::ComboBox, &SlideAlongAxisBasedOnAngle::m_axisToSlideAlong, "Axis to slide along",
"The Axis to slide along")
->EnumAttribute(RelativeAxisType::ForwardBackward, "Forwards and Backwards")
->EnumAttribute(RelativeAxisType::LeftRight, "Right and Left")
->EnumAttribute(RelativeAxisType::UpDown, "Up and Down")
->DataElement(AZ::Edit::UIHandlers::ComboBox, &SlideAlongAxisBasedOnAngle::m_angleTypeToChangeFor, "Angle Type",
"The angle type to base the slide off of")
->EnumAttribute(EulerAngleType::Pitch, "Pitch")
->EnumAttribute(EulerAngleType::Roll, "Roll")
->EnumAttribute(EulerAngleType::Yaw, "Yaw")
->DataElement(0, &SlideAlongAxisBasedOnAngle::m_maximumPositiveSlideDistance, "Max Positive Slide Distance",
"The maximum distance to slide in the positive")
->Attribute(AZ::Edit::Attributes::Suffix, "m")
->DataElement(0, &SlideAlongAxisBasedOnAngle::m_maximumNegativeSlideDistance, "Max Negative Slide Distance",
"The maximum distance to slide in the negative")
->Attribute(AZ::Edit::Attributes::Suffix, "m")
->ClassElement(AZ::Edit::ClassElements::Group, "Vector Components To Ignore")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &SlideAlongAxisBasedOnAngle::m_ignoreX, "X", "When active, the X Component will be ignored.")
->Attribute(AZ::Edit::Attributes::ReadOnly, &SlideAlongAxisBasedOnAngle::YAndZIgnored)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
->DataElement(0, &SlideAlongAxisBasedOnAngle::m_ignoreY, "Y", "When active, the Y Component will be ignored.")
->Attribute(AZ::Edit::Attributes::ReadOnly, &SlideAlongAxisBasedOnAngle::XAndZIgnored)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
->DataElement(0, &SlideAlongAxisBasedOnAngle::m_ignoreZ, "Z", "When active, the Z Component will be ignored.")
->Attribute(AZ::Edit::Attributes::ReadOnly, &SlideAlongAxisBasedOnAngle::XAndYIgnored)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
;
}
}
}
void SlideAlongAxisBasedOnAngle::AdjustLookAtTarget(
[[maybe_unused]] float deltaTime, [[maybe_unused]] const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform)
{
float angle = GetEulerAngleFromTransform(outLookAtTargetTransform, m_angleTypeToChangeFor);
float currentPositionOnRange = -angle / AZ::Constants::HalfPi;
float slideScale = currentPositionOnRange > 0.0f ? m_maximumPositiveSlideDistance : m_maximumNegativeSlideDistance;
AZ::Vector3 basis = outLookAtTargetTransform.GetBasis(m_axisToSlideAlong);
MaskComponentFromNormalizedVector(basis, m_ignoreX, m_ignoreY, m_ignoreZ);
outLookAtTargetTransform.SetTranslation(outLookAtTargetTransform.GetTranslation() + basis * currentPositionOnRange * slideScale);
}
bool SlideAlongAxisBasedOnAngle::XAndYIgnored() const
{
return m_ignoreX && m_ignoreY;
}
bool SlideAlongAxisBasedOnAngle::XAndZIgnored() const
{
return m_ignoreX && m_ignoreZ;
}
bool SlideAlongAxisBasedOnAngle::YAndZIgnored() const
{
return m_ignoreY && m_ignoreZ;
}
} // namespace Camera