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o3de/Code/Framework/AzToolsFramework/Tests/AssetSystemMocks.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <gtest/gtest.h>
#include <gmock/gmock.h>
namespace UnitTests
{
class MockAssetSystemRequest : public AzToolsFramework::AssetSystemRequestBus::Handler
{
public:
MOCK_METHOD1(GetAbsoluteAssetDatabaseLocation, bool(AZStd::string&));
MOCK_METHOD0(GetAbsoluteDevGameFolderPath, const char* ());
MOCK_METHOD0(GetAbsoluteDevRootFolderPath, const char* ());
MOCK_METHOD2(GetRelativeProductPathFromFullSourceOrProductPath, bool(const AZStd::string& fullPath, AZStd::string& relativeProductPath));
MOCK_METHOD3(GenerateRelativeSourcePath,
bool(const AZStd::string& sourcePath, AZStd::string& relativePath, AZStd::string& watchFolder));
MOCK_METHOD2(GetFullSourcePathFromRelativeProductPath, bool(const AZStd::string& relPath, AZStd::string& fullSourcePath));
MOCK_METHOD5(GetAssetInfoById, bool(const AZ::Data::AssetId& assetId, const AZ::Data::AssetType& assetType, const AZStd::string& platformName, AZ::Data::AssetInfo& assetInfo, AZStd::string& rootFilePath));
MOCK_METHOD3(GetSourceInfoBySourcePath, bool(const char* sourcePath, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder));
MOCK_METHOD3(GetSourceInfoBySourceUUID, bool(const AZ::Uuid& sourceUuid, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder));
MOCK_METHOD1(GetScanFolders, bool(AZStd::vector<AZStd::string>& scanFolders));
MOCK_METHOD1(GetAssetSafeFolders, bool(AZStd::vector<AZStd::string>& assetSafeFolders));
MOCK_METHOD1(IsAssetPlatformEnabled, bool(const char* platform));
MOCK_METHOD1(GetPendingAssetsForPlatform, int(const char* platform));
MOCK_METHOD2(GetAssetsProducedBySourceUUID, bool(const AZ::Uuid& sourceUuid, AZStd::vector<AZ::Data::AssetInfo>& productsAssetInfo));
};
}