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o3de/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DebugLibraryDefinition.cpp

58 lines
2.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include "DebugLibraryDefinition.h"
#include "DrawText.h"
#include "DrawTextNodeable.h"
#include <ScriptCanvas/Libraries/Libraries.h>
namespace ScriptCanvas
{
namespace Libraries
{
void Debug::Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<Debug, Library::LibraryDefinition>()
->Version(1)
;
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<Debug>("Debug", "")->
ClassElement(AZ::Edit::ClassElements::EditorData, "")->
Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Debug.png")
;
}
}
}
void Debug::InitNodeRegistry(NodeRegistry& nodeRegistry)
{
Library::AddNodeToRegistry<Debug, Nodes::Debug::DrawTextNode>(nodeRegistry);
//Library::AddNodeToRegistry<Debug, Nodes::DrawTextNodeableNode>(nodeRegistry);
}
AZStd::vector<AZ::ComponentDescriptor*> Debug::GetComponentDescriptors()
{
return AZStd::vector<AZ::ComponentDescriptor*>({
Nodes::Debug::DrawTextNode::CreateDescriptor(),
// Nodes::DrawTextNodeableNode::CreateDescriptor(),
});
}
}
}