Files
o3de/Gems/Multiplayer/Code/multiplayer_files.cmake
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

113 lines
5.6 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
Include/Multiplayer/IMultiplayer.h
Include/Multiplayer/IMultiplayerTools.h
Include/Multiplayer/MultiplayerConstants.h
Include/Multiplayer/MultiplayerStats.h
Include/Multiplayer/MultiplayerTypes.h
Include/Multiplayer/Components/LocalPredictionPlayerInputComponent.h
Include/Multiplayer/Components/MultiplayerComponent.h
Include/Multiplayer/Components/MultiplayerController.h
Include/Multiplayer/Components/MultiplayerComponentRegistry.h
Include/Multiplayer/Components/NetBindComponent.h
Include/Multiplayer/Components/NetworkTransformComponent.h
Include/Multiplayer/ConnectionData/IConnectionData.h
Include/Multiplayer/EntityDomains/IEntityDomain.h
Include/Multiplayer/NetworkEntity/INetworkEntityManager.h
Include/Multiplayer/INetworkSpawnableLibrary.h
Include/Multiplayer/NetworkEntity/IFilterEntityManager.h
Include/Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h
Include/Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h
Include/Multiplayer/NetworkEntity/NetworkEntityHandle.h
Include/Multiplayer/NetworkEntity/NetworkEntityHandle.inl
Include/Multiplayer/NetworkEntity/EntityReplication/ReplicationRecord.h
Include/Multiplayer/NetworkInput/IMultiplayerComponentInput.h
Include/Multiplayer/NetworkInput/NetworkInput.h
Include/Multiplayer/NetworkTime/INetworkTime.h
Include/Multiplayer/NetworkTime/RewindableArray.h
Include/Multiplayer/NetworkTime/RewindableArray.inl
Include/Multiplayer/NetworkTime/RewindableFixedVector.h
Include/Multiplayer/NetworkTime/RewindableFixedVector.inl
Include/Multiplayer/NetworkTime/RewindableObject.h
Include/Multiplayer/NetworkTime/RewindableObject.inl
Include/Multiplayer/Physics/PhysicsUtils.h
Include/Multiplayer/ReplicationWindows/IReplicationWindow.h
Source/MultiplayerSystemComponent.cpp
Source/MultiplayerSystemComponent.h
Source/MultiplayerStats.cpp
Source/AutoGen/AutoComponent_Header.jinja
Source/AutoGen/AutoComponent_Source.jinja
Source/AutoGen/AutoComponent_Common.jinja
Source/AutoGen/AutoComponentTypes_Header.jinja
Source/AutoGen/AutoComponentTypes_Source.jinja
Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml
Source/AutoGen/Multiplayer.AutoPackets.xml
Source/AutoGen/MultiplayerEditor.AutoPackets.xml
Source/AutoGen/NetworkTransformComponent.AutoComponent.xml
Source/Components/LocalPredictionPlayerInputComponent.cpp
Source/Components/MultiplayerComponent.cpp
Source/Components/MultiplayerController.cpp
Source/Components/MultiplayerComponentRegistry.cpp
Source/Components/NetBindComponent.cpp
Source/Components/NetworkTransformComponent.cpp
Source/ConnectionData/ClientToServerConnectionData.cpp
Source/ConnectionData/ClientToServerConnectionData.h
Source/ConnectionData/ClientToServerConnectionData.inl
Source/ConnectionData/ServerToClientConnectionData.cpp
Source/ConnectionData/ServerToClientConnectionData.h
Source/ConnectionData/ServerToClientConnectionData.inl
Source/Editor/MultiplayerEditorConnection.cpp
Source/Editor/MultiplayerEditorConnection.h
Source/EntityDomains/FullOwnershipEntityDomain.cpp
Source/EntityDomains/FullOwnershipEntityDomain.h
Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp
Source/NetworkEntity/EntityReplication/EntityReplicationManager.h
Source/NetworkEntity/EntityReplication/EntityReplicator.cpp
Source/NetworkEntity/EntityReplication/EntityReplicator.h
Source/NetworkEntity/EntityReplication/EntityReplicator.inl
Source/NetworkEntity/EntityReplication/PropertyPublisher.cpp
Source/NetworkEntity/EntityReplication/PropertyPublisher.h
Source/NetworkEntity/EntityReplication/PropertySubscriber.cpp
Source/NetworkEntity/EntityReplication/PropertySubscriber.h
Source/NetworkEntity/EntityReplication/ReplicationRecord.cpp
Source/NetworkEntity/NetworkEntityAuthorityTracker.cpp
Source/NetworkEntity/NetworkEntityAuthorityTracker.h
Source/NetworkEntity/NetworkEntityHandle.cpp
Source/NetworkEntity/NetworkEntityManager.cpp
Source/NetworkEntity/NetworkEntityManager.h
Source/NetworkEntity/NetworkSpawnableLibrary.cpp
Source/NetworkEntity/NetworkSpawnableLibrary.h
Source/NetworkEntity/NetworkEntityRpcMessage.cpp
Source/NetworkEntity/NetworkEntityTracker.cpp
Source/NetworkEntity/NetworkEntityTracker.h
Source/NetworkEntity/NetworkEntityTracker.inl
Source/NetworkEntity/NetworkEntityUpdateMessage.cpp
Source/NetworkInput/NetworkInput.cpp
Source/NetworkInput/NetworkInputArray.cpp
Source/NetworkInput/NetworkInputArray.h
Source/NetworkInput/NetworkInputChild.cpp
Source/NetworkInput/NetworkInputChild.h
Source/NetworkInput/NetworkInputHistory.cpp
Source/NetworkInput/NetworkInputHistory.h
Source/NetworkInput/NetworkInputMigrationVector.cpp
Source/NetworkInput/NetworkInputMigrationVector.h
Source/NetworkTime/NetworkTime.cpp
Source/NetworkTime/NetworkTime.h
Source/Pipeline/NetBindMarkerComponent.cpp
Source/Pipeline/NetBindMarkerComponent.h
Source/Pipeline/NetworkSpawnableHolderComponent.cpp
Source/Pipeline/NetworkSpawnableHolderComponent.h
Source/Physics/PhysicsUtils.cpp
Source/ReplicationWindows/NullReplicationWindow.cpp
Source/ReplicationWindows/NullReplicationWindow.h
Source/ReplicationWindows/ServerToClientReplicationWindow.cpp
Source/ReplicationWindows/ServerToClientReplicationWindow.h
)