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o3de/Gems/SceneProcessing/Code/Source/Config/Components/SoftNameBehavior.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

38 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
#include <SceneAPI/SceneCore/Events/GraphMetaInfoBus.h>
namespace AZ
{
namespace SceneProcessingConfig
{
class SoftNameBehavior
: public SceneAPI::SceneCore::BehaviorComponent
, protected SceneAPI::Events::GraphMetaInfoBus::Handler
{
public:
AZ_COMPONENT(SoftNameBehavior, "{C2A9D207-485F-4752-B37B-388B0A52A956}", SceneAPI::SceneCore::BehaviorComponent);
~SoftNameBehavior() override = default;
void Activate() override;
void Deactivate() override;
void GetVirtualTypes(AZStd::set<Crc32>& types, const SceneAPI::Containers::Scene& scene,
SceneAPI::Containers::SceneGraph::NodeIndex node) override;
void GetVirtualTypeName(AZStd::string& name, Crc32 type) override;
void GetAllVirtualTypes(AZStd::set<Crc32>& types) override;
static void Reflect(ReflectContext* context);
};
} // namespace SceneProcessingConfig
} // namespace AZ