b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
33 lines
1001 B
C++
33 lines
1001 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef SCRIPT_DEBUG_AGENT_BUS_H
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#define SCRIPT_DEBUG_AGENT_BUS_H
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Script/ScriptContextDebug.h>
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namespace AzFramework
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{
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/*
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* The script debug agent, if available, will listen on this bus.
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*/
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class ScriptDebugAgentEvents
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: public AZ::EBusTraits
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{
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public:
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virtual ~ScriptDebugAgentEvents() {}
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virtual void RegisterContext(AZ::ScriptContext* sc, const char* name) = 0; // Tells the agent that a new script context is available for debugging.
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virtual void UnregisterContext(AZ::ScriptContext* sc) = 0; // Remove a script context from the agent's list.
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};
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typedef AZ::EBus<ScriptDebugAgentEvents> ScriptDebugAgentBus;
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} // namespace HExFramework
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#endif
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#pragma once
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