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o3de/Gems/LyShine/Code/Editor/Animation/UiAnimViewSplitter.h

41 lines
1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
// CUiAnimViewSplitter
class CUiAnimViewSplitter
: public CSplitterWnd
{
DECLARE_DYNAMIC(CUiAnimViewSplitter)
virtual CWnd * GetActivePane(int* pRow = NULL, int* pCol = NULL)
{
return GetFocus();
}
void SetPane(int row, int col, CWnd* pWnd, SIZE sizeInit);
// Ovveride this for flat look.
void OnDrawSplitter(CDC* pDC, ESplitType nType, const CRect& rectArg);
public:
CUiAnimViewSplitter();
virtual ~CUiAnimViewSplitter();
protected:
DECLARE_MESSAGE_MAP()
};