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o3de/Gems/LyShine/Code/Editor/Animation/UiAnimUndo.cpp

60 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "UiCanvasEditor_precompiled.h"
#include "UiAnimUndo.h"
#include "UiAnimUndoManager.h"
UiAnimUndo::UiAnimUndo(const char* description)
: m_bCancelled(false)
{
if (!IsRecording())
{
UiAnimUndoManager::Get()->Begin();
m_description = description;
m_bStartedRecord = true;
}
else
{
m_bStartedRecord = false;
}
};
UiAnimUndo::~UiAnimUndo()
{
if (m_bStartedRecord)
{
if (m_bCancelled)
{
UiAnimUndoManager::Get()->Cancel();
}
else
{
UiAnimUndoManager::Get()->Accept(m_description);
}
}
};
bool UiAnimUndo::IsRecording()
{
return UiAnimUndoManager::Get()->IsUndoRecording();
}
bool UiAnimUndo::IsSuspended()
{
return UiAnimUndoManager::Get()->IsUndoSuspended();
}
void UiAnimUndo::Record(UiAnimUndoObject* undo)
{
return UiAnimUndoManager::Get()->RecordUndo(undo);
}