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o3de/Gems/LyShine/Code/Editor/Animation/UiAVSequenceProps.cpp

201 lines
5.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "UiCanvasEditor_precompiled.h"
#include "UiAVSequenceProps.h"
#include <LyShine/Animation/IUiAnimation.h>
#include "UiEditorAnimationBus.h"
#include "UiAnimViewUndo.h"
#include "UiAnimViewSequence.h"
#include "Animation/AnimationContext.h"
#include "Objects/BaseObject.h"
#include "QtUtilWin.h"
#include <Editor/Animation/ui_UiAVSequenceProps.h>
#include <QMessageBox>
CUiAVSequenceProps::CUiAVSequenceProps(CUiAnimViewSequence* pSequence, float fps, QWidget* pParent)
: QDialog(pParent)
, m_FPS(fps)
, m_outOfRange(0)
, m_timeUnit(0)
, ui(new Ui::CUiAVSequenceProps)
{
ui->setupUi(this);
assert(pSequence);
m_pSequence = pSequence;
connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &CUiAVSequenceProps::OnOK);
connect(ui->TU_SECONDS, &QRadioButton::toggled, this, &CUiAVSequenceProps::OnBnClickedTuSeconds);
connect(ui->TU_FRAMES, &QRadioButton::toggled, this, &CUiAVSequenceProps::OnBnClickedTuFrames);
OnInitDialog();
}
CUiAVSequenceProps::~CUiAVSequenceProps()
{
}
// CUiAVSequenceProps message handlers
BOOL CUiAVSequenceProps::OnInitDialog()
{
QString name = m_pSequence->GetName();
ui->NAME->setText(name);
ui->MOVE_SCALE_KEYS->setChecked(false);
ui->START_TIME->setRange(0.0, (1e+5));
ui->END_TIME->setRange(0.0, (1e+5));
Range timeRange = m_pSequence->GetTimeRange();
m_timeUnit = 1;
ui->START_TIME->setValue(timeRange.start);
ui->END_TIME->setValue(timeRange.end);
m_outOfRange = 0;
if (m_pSequence->GetFlags() & IUiAnimSequence::eSeqFlags_OutOfRangeConstant)
{
m_outOfRange = 1;
ui->ORT_CONSTANT->setChecked(true);
}
else if (m_pSequence->GetFlags() & IUiAnimSequence::eSeqFlags_OutOfRangeLoop)
{
m_outOfRange = 2;
ui->ORT_LOOP->setChecked(true);
}
else
{
ui->ORT_ONCE->setChecked(true);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CUiAVSequenceProps::MoveScaleKeys()
{
// Move/Rescale the sequence to a new time range.
Range timeRangeOld = m_pSequence->GetTimeRange();
Range timeRangeNew;
timeRangeNew.start = aznumeric_cast<float>(ui->START_TIME->value());
timeRangeNew.end = aznumeric_cast<float>(ui->END_TIME->value());
if (!(timeRangeNew == timeRangeOld))
{
m_pSequence->AdjustKeysToTimeRange(timeRangeNew);
}
}
void CUiAVSequenceProps::OnOK()
{
QString name = ui->NAME->text();
if (name.isEmpty())
{
QMessageBox::warning(this, "Sequence Properties", "A sequence name cannot be empty!");
return;
}
else if (name.contains('/'))
{
QMessageBox::warning(this, "Sequence Properties", "A sequence name cannot contain a '/' character!");
return;
}
UiAnimUndo undo("Change Animation Sequence Settings");
UiAnimUndo::Record(new CUndoSequenceSettings(m_pSequence));
if (ui->MOVE_SCALE_KEYS->isChecked())
{
MoveScaleKeys();
}
Range timeRange;
timeRange.start = aznumeric_cast<float>(ui->START_TIME->value());
timeRange.end = aznumeric_cast<float>(ui->END_TIME->value());
if (m_timeUnit == 0)
{
float invFPS = 1.0f / m_FPS;
timeRange.start = aznumeric_cast<float>(ui->START_TIME->value() * invFPS);
timeRange.end = aznumeric_cast<float>(ui->END_TIME->value() * invFPS);
}
m_pSequence->SetTimeRange(timeRange);
CUiAnimationContext* ac = nullptr;
EBUS_EVENT_RESULT(ac, UiEditorAnimationBus, GetAnimationContext);
if (ac)
{
ac->UpdateTimeRange();
}
QString seqName = m_pSequence->GetName();
if (name != seqName)
{
// Rename sequence.
m_pSequence->SetName(name.toUtf8().data());
}
int seqFlags = m_pSequence->GetFlags();
seqFlags &= ~(IUiAnimSequence::eSeqFlags_OutOfRangeConstant | IUiAnimSequence::eSeqFlags_OutOfRangeLoop);
if (ui->ORT_CONSTANT->isChecked())
{
seqFlags |= IUiAnimSequence::eSeqFlags_OutOfRangeConstant;
}
else if (ui->ORT_LOOP->isChecked())
{
seqFlags |= IUiAnimSequence::eSeqFlags_OutOfRangeLoop;
}
m_pSequence->SetFlags((IUiAnimSequence::EUiAnimSequenceFlags)seqFlags);
accept();
}
void CUiAVSequenceProps::OnBnClickedTuFrames(bool v)
{
if (!v)
{
return;
}
ui->START_TIME->setSingleStep(1.0f);
ui->END_TIME->setSingleStep(1.0f);
ui->START_TIME->setValue(double(int(ui->START_TIME->value() * m_FPS)));
ui->END_TIME->setValue(double(int(ui->END_TIME->value() * m_FPS)));
m_timeUnit = 1;
}
void CUiAVSequenceProps::OnBnClickedTuSeconds(bool v)
{
if (!v)
{
return;
}
ui->START_TIME->setSingleStep(0.01f);
ui->END_TIME->setSingleStep(0.01f);
float fInvFPS = 1.0f / m_FPS;
ui->START_TIME->setValue(ui->START_TIME->value() * fInvFPS);
ui->END_TIME->setValue(ui->END_TIME->value() * fInvFPS);
m_timeUnit = 0;
}
#include <Animation/moc_UiAVSequenceProps.cpp>