1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <LyShine/UiSerializeHelpers.h>
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#include "EditorCommon.h"
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ViewportCanvasBackground::ViewportCanvasBackground()
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: m_canvasBackground(new ViewportIcon("Editor/Icons/Viewport/Canvas_Background.tif"))
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{
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}
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ViewportCanvasBackground::~ViewportCanvasBackground()
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{
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}
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void ViewportCanvasBackground::Draw(Draw2dHelper& draw2d, const AZ::Vector2& canvasSize, float canvasToViewportScale, const AZ::Vector3& canvasToViewportTranslation)
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{
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// Determine size of canvas on-screen by applying the current canvas-to-viewport scale
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const int scaledCanvasWidth = aznumeric_cast<int>(canvasSize.GetX() * canvasToViewportScale);
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const int scaledCanvasHeight = aznumeric_cast<int>(canvasSize.GetY() * canvasToViewportScale);
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// Take on-screen canvas panning/translation into account
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const float xCanvasPanOffset = canvasToViewportTranslation.GetX();
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const float yCanvasPanOffset = canvasToViewportTranslation.GetY();
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AZ::Vector2 topLeft(xCanvasPanOffset, yCanvasPanOffset);
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AZ::Vector2 topRight(xCanvasPanOffset + scaledCanvasWidth, yCanvasPanOffset);
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AZ::Vector2 bottomRight(xCanvasPanOffset + scaledCanvasWidth, yCanvasPanOffset + scaledCanvasHeight);
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AZ::Vector2 bottomLeft(xCanvasPanOffset, yCanvasPanOffset + scaledCanvasHeight);
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// points are a clockwise quad
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static const unsigned int quadVertCount = 4;
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AZ::Vector2 positions[quadVertCount] =
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{
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topLeft,
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topRight,
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bottomRight,
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bottomLeft
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};
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// scale UV's so that one texel is one pixel on screen
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AZ::Vector2 textureSize(m_canvasBackground->GetTextureSize());
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AZ::Vector2 rectSize(aznumeric_cast<float>(scaledCanvasWidth), aznumeric_cast<float>(scaledCanvasHeight));
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AZ::Vector2 uvScale(rectSize.GetX() / textureSize.GetX(), rectSize.GetY() / textureSize.GetY());
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// now draw the same as Stretched but with UV's adjusted
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const AZ::Vector2 uvs[4] = { AZ::Vector2(0, 0), AZ::Vector2(uvScale.GetX(), 0), AZ::Vector2(uvScale.GetX(), uvScale.GetY()), AZ::Vector2(0, uvScale.GetY()) };
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AZ::Color colorWhite(1.0f, 1.0f, 1.0f, 1.0f);
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IDraw2d::VertexPosColUV verts[4];
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for (int i = 0; i < 4; ++i)
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{
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verts[i].position = positions[i];
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verts[i].color = colorWhite;
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verts[i].uv = uvs[i];
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}
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m_canvasBackground->DrawImageTiled(draw2d, verts, 1.0f);
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}
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