1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
195 lines
6.1 KiB
C++
195 lines
6.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorCommon.h"
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#include <AzToolsFramework/ToolsComponents/ScriptEditorComponent.h>
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#include "CanvasHelpers.h"
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#include <QBoxLayout>
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#include <QScrollBar>
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#define UICANVASEDITOR_PROPERTIES_UPDATE_DELAY_IN_MILLISECONDS (100)
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PropertiesWidget::PropertiesWidget(EditorWindow* editorWindow,
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QWidget* parent)
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: QWidget(parent)
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, AzToolsFramework::IPropertyEditorNotify()
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, m_editorWindow(editorWindow)
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, m_refreshTimer(this)
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, m_preValueChanges()
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, m_propertiesContainer(new PropertiesContainer(this, m_editorWindow))
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{
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// PropertiesContainer.
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{
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QVBoxLayout* vbLayout = new QVBoxLayout();
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setLayout(vbLayout);
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vbLayout->setContentsMargins(4, 4, 4, 4);
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vbLayout->setSpacing(4);
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vbLayout->addWidget(m_propertiesContainer);
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}
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// Refresh timer.
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{
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QObject::connect(&m_refreshTimer,
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&QTimer::timeout,
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this,
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[ this ]()
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{
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Refresh(m_refreshLevel, (!m_componentTypeToRefresh.IsNull() ? &m_componentTypeToRefresh : nullptr));
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});
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m_refreshTimer.setInterval(UICANVASEDITOR_PROPERTIES_UPDATE_DELAY_IN_MILLISECONDS);
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m_refreshTimer.setSingleShot(true);
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}
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setMinimumWidth(250);
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ToolsApplicationEvents::Bus::Handler::BusConnect();
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}
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PropertiesWidget::~PropertiesWidget()
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{
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ToolsApplicationEvents::Bus::Handler::BusDisconnect();
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}
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void PropertiesWidget::UserSelectionChanged(HierarchyItemRawPtrList* items)
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{
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// Tell the properties container that the selection has changed but don't actually update
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// it. The refresh will do that.
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m_propertiesContainer->SelectionChanged(items);
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TriggerRefresh();
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}
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void PropertiesWidget::TriggerRefresh(AzToolsFramework::PropertyModificationRefreshLevel refreshLevel, const AZ::Uuid* componentType)
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{
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if (!m_refreshTimer.isActive())
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{
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m_componentTypeToRefresh = componentType ? *componentType : AZ::Uuid::CreateNull();
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m_refreshLevel = refreshLevel;
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m_refreshTimer.start();
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}
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else
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{
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// Set component type to null if there are multiple component types due to refresh
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if (!componentType || m_componentTypeToRefresh != *componentType)
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{
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m_componentTypeToRefresh = AZ::Uuid::CreateNull();
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}
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if ((int)refreshLevel > m_refreshLevel)
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{
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m_refreshLevel = refreshLevel;
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}
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}
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}
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void PropertiesWidget::TriggerImmediateRefresh(AzToolsFramework::PropertyModificationRefreshLevel refreshLevel, const AZ::Uuid* componentType)
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{
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TriggerRefresh(refreshLevel, componentType);
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m_refreshTimer.stop();
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Refresh(m_refreshLevel, (!m_componentTypeToRefresh.IsNull() ? &m_componentTypeToRefresh : nullptr));
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}
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void PropertiesWidget::SelectedEntityPointersChanged()
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{
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m_propertiesContainer->SelectedEntityPointersChanged();
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}
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void PropertiesWidget::SetSelectedEntityDisplayNameWidget(QLineEdit * selectedEntityDisplayNameWidget)
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{
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m_propertiesContainer->SetSelectedEntityDisplayNameWidget(selectedEntityDisplayNameWidget);
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}
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void PropertiesWidget::SetEditorOnlyCheckbox(QCheckBox* editorOnlyCheckbox)
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{
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m_propertiesContainer->SetEditorOnlyCheckbox(editorOnlyCheckbox);
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}
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float PropertiesWidget::GetScrollValue()
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{
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return m_propertiesContainer->verticalScrollBar() ? m_propertiesContainer->verticalScrollBar()->value() : 0.0f;
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}
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void PropertiesWidget::SetScrollValue(float scrollValue)
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{
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if (m_propertiesContainer->verticalScrollBar())
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{
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m_propertiesContainer->verticalScrollBar()->setValue(aznumeric_cast<int>(scrollValue));
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}
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}
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AZ::Entity::ComponentArrayType PropertiesWidget::GetSelectedComponents()
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{
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return m_propertiesContainer->GetSelectedComponents();
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}
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void PropertiesWidget::Refresh(AzToolsFramework::PropertyModificationRefreshLevel refreshLevel, const AZ::Uuid* componentType)
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{
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m_propertiesContainer->Refresh(refreshLevel, componentType);
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}
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void PropertiesWidget::BeforePropertyModified([[maybe_unused]] AzToolsFramework::InstanceDataNode* pNode)
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{
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if (m_propertiesContainer->IsCanvasSelected())
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{
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m_canvasUndoXml = CanvasHelpers::BeginUndoableCanvasChange(m_editorWindow->GetCanvas());
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}
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else
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{
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HierarchyClipboard::BeginUndoableEntitiesChange(m_editorWindow, m_preValueChanges);
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}
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}
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void PropertiesWidget::AfterPropertyModified([[maybe_unused]] AzToolsFramework::InstanceDataNode* pNode)
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{
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if (m_propertiesContainer->IsCanvasSelected())
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{
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CanvasHelpers::EndUndoableCanvasChange(m_editorWindow, "canvas properties change", m_canvasUndoXml);
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}
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else
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{
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HierarchyClipboard::EndUndoableEntitiesChange(m_editorWindow, "properties change", m_preValueChanges);
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m_preValueChanges.clear();
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}
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// trigger the viewport window to refresh (it may be a long delay if it waits for an editor idle message)
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m_editorWindow->GetViewport()->Refresh();
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}
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void PropertiesWidget::SetPropertyEditingActive([[maybe_unused]] AzToolsFramework::InstanceDataNode* pNode)
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{
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}
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void PropertiesWidget::SetPropertyEditingComplete([[maybe_unused]] AzToolsFramework::InstanceDataNode* pNode)
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{
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}
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void PropertiesWidget::SealUndoStack()
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{
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}
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void PropertiesWidget::RequestPropertyContextMenu(AzToolsFramework::InstanceDataNode* node, const QPoint& globalPos)
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{
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m_propertiesContainer->RequestPropertyContextMenu(node, globalPos);
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}
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void PropertiesWidget::InvalidatePropertyDisplay([[maybe_unused]] AzToolsFramework::PropertyModificationRefreshLevel level)
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{
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// This event is sent when the main editor's properties pane should refresh. We only care about script changes triggering
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// this event. In this case we want the UI Editor's properties pane to refresh and display any new script properties
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TriggerRefresh(AzToolsFramework::PropertyModificationRefreshLevel::Refresh_EntireTree, &AZ::AzTypeInfo<AzToolsFramework::Components::ScriptEditorComponent>::Uuid());
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}
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#include <moc_PropertiesWidget.cpp>
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