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63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzCore/IO/Path/Path_fwd.h>
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#include <AzCore/JSON/document.h>
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#include <AzCore/JSON/stringbuffer.h>
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#include <AzCore/Serialization/Json/JsonSerialization.h>
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#include <AzCore/std/utils.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/string/string.h>
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#include <AzToolsFramework/Prefab/PrefabSystemComponent.h>
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#include <Converter.h>
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namespace AZ
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{
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class CommandLine;
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class Entity;
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class ModuleEntity;
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class SerializeContext;
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struct Uuid;
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namespace SerializeContextTools
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{
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class Application;
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class SliceConverter : public Converter
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{
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public:
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static bool ConvertSliceFiles(Application& application);
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private:
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static bool ConnectToAssetProcessor();
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static void DisconnectFromAssetProcessor();
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static bool ConvertSliceFile(AZ::SerializeContext* serializeContext, const AZStd::string& slicePath, bool isDryRun);
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static bool ConvertSliceToPrefab(
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AZ::SerializeContext* serializeContext, AZ::IO::PathView outputPath, bool isDryRun, AZ::Entity* rootEntity);
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static void FixPrefabEntities(AZ::Entity& containerEntity, SliceComponent::EntityList& sliceEntities);
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static bool ConvertNestedSlices(
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SliceComponent* sliceComponent, AzToolsFramework::Prefab::Instance* sourceInstance,
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AZ::SerializeContext* serializeContext, bool isDryRun);
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static bool ConvertSliceInstance(
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AZ::SliceComponent::SliceInstance& instance, AZ::Data::Asset<AZ::SliceAsset>& sliceAsset,
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AzToolsFramework::Prefab::TemplateReference nestedTemplate, AzToolsFramework::Prefab::Instance* topLevelInstance);
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static void PrintPrefab(AzToolsFramework::Prefab::TemplateId templateId);
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static bool SavePrefab(AZ::IO::PathView outputPath, AzToolsFramework::Prefab::TemplateId templateId);
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};
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} // namespace SerializeContextTools
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} // namespace AZ
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