Files
o3de/Gems/TextureAtlas/Code/Include/TextureAtlas/TextureAtlasNotificationBus.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

47 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/RTTI/TypeInfo.h>
#include <AzFramework/Asset/SimpleAsset.h>
#include "TextureAtlas/TextureAtlas.h"
namespace TextureAtlasNamespace
{
class TextureAtlasNotifications : public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
// Put your public methods here
//! Listener for new atlases being loaded
virtual void OnAtlasLoaded(const TextureAtlas* atlas) = 0;
//! Notify that an atlas is being unloaded
virtual void OnAtlasUnloaded(const TextureAtlas* atlas) = 0;
//! Notify that an atlas is being reloaded
virtual void OnAtlasReloaded(const TextureAtlas* atlas)
{
OnAtlasUnloaded(atlas);
OnAtlasLoaded(atlas);
};
};
using TextureAtlasNotificationBus = AZ::EBus<TextureAtlasNotifications>;
} // namespace TextureAtlasNamespace