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o3de/Gems/SaveData/Code/Source/SaveDataSystemComponent.h

199 lines
12 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <SaveData/SaveDataRequestBus.h>
#include <SaveData_Traits_Platform.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/std/containers/list.h>
#include <AzCore/std/parallel/atomic.h>
#include <AzCore/std/parallel/mutex.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace SaveData
{
////////////////////////////////////////////////////////////////////////////////////////////////
//! A system component providing functionality related to saving / loading persistent user data.
class SaveDataSystemComponent : public AZ::Component
, public SaveDataRequestBus::Handler
{
public:
////////////////////////////////////////////////////////////////////////////////////////////
// AZ::Component Setup
AZ_COMPONENT(SaveDataSystemComponent, "{35790061-347E-47F1-B803-9523752ECD39}");
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AZ::ComponentDescriptor::Reflect
static void Reflect(AZ::ReflectContext* context);
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AZ::ComponentDescriptor::GetProvidedServices
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AZ::ComponentDescriptor::GetIncompatibleServices
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
////////////////////////////////////////////////////////////////////////////////////////////
//! Default constructor
SaveDataSystemComponent() = default;
////////////////////////////////////////////////////////////////////////////////////////////
//! Default destructor
~SaveDataSystemComponent() override = default;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AZ::Component::Activate
void Activate() override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref AZ::Component::Deactivate
void Deactivate() override;
protected:
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref SaveData::SaveDataRequests::SaveDataBuffer
void SaveDataBuffer(const SaveDataBufferParams& saveDataBufferParams) override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref SaveData::SaveDataRequests::LoadDataBuffer
void LoadDataBuffer(const LoadDataBufferParams& loadDataBufferParams) override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref SaveData::SaveDataRequests::SetSaveDataDirectoryPath
void SetSaveDataDirectoryPath(const char* saveDataDirectoryPath) override;
public:
////////////////////////////////////////////////////////////////////////////////////////////
//! Base class for platform specific implementations of the save data system component
class Implementation : public AZ::TickBus::Handler
{
public:
////////////////////////////////////////////////////////////////////////////////////////
// Allocator
AZ_CLASS_ALLOCATOR(Implementation, AZ::SystemAllocator, 0);
////////////////////////////////////////////////////////////////////////////////////////
//! Default factory create function
//! \param[in] saveDataSystemComponent Reference to the parent being implemented
static Implementation* Create(SaveDataSystemComponent& saveDataSystemComponent);
////////////////////////////////////////////////////////////////////////////////////////
//! Constructor
//! \param[in] saveDataSystemComponent Reference to the parent being implemented
Implementation(SaveDataSystemComponent& saveDataSystemComponent);
////////////////////////////////////////////////////////////////////////////////////////
// Disable copying
AZ_DISABLE_COPY_MOVE(Implementation);
////////////////////////////////////////////////////////////////////////////////////////
//! Default destructor
virtual ~Implementation();
////////////////////////////////////////////////////////////////////////////////////////
//! Save a data buffer.
//! \param[in] saveDataBufferRequestParams The save data buffer request parameters.
virtual void SaveDataBuffer(const SaveDataBufferParams& saveDataBufferParams) = 0;
////////////////////////////////////////////////////////////////////////////////////////
//! Load a data buffer.
//! \param[in] loadDataBufferParams The load data buffer request parameters.
virtual void LoadDataBuffer(const LoadDataBufferParams& loadDataBufferParams) = 0;
////////////////////////////////////////////////////////////////////////////////////////
//! Set the path to the application's save data dircetory. Does nothing on some systems.
//! \param[in] saveDataDirectoryPath The path to the application's save data dircetory.
virtual void SetSaveDataDirectoryPath(const char* saveDataDirectoryPath) = 0;
protected:
////////////////////////////////////////////////////////////////////////////////////////
//! Convenience function to broadcast SaveDataNotifications::OnDataBufferSaved events in
//! addition to any callback specified when SaveDataRequests::SaveDataBuffer was called.
//! \param[in] dataBufferName The name of the data buffer that was saved.
//! \param[in] localUserId The local user id the data that was saved is associated with.
//! \param[in] result The result of the save data buffer request.
//! \param[in] callback The data buffer saved callback to invoke.
static void OnSaveDataBufferComplete(const AZStd::string& dataBufferName,
const AzFramework::LocalUserId localUserId,
const SaveDataRequests::OnDataBufferSaved& callback,
const SaveDataNotifications::Result& result);
////////////////////////////////////////////////////////////////////////////////////////
//! Save a data buffer to the file system.
//! \param[in] saveDataBufferRequestParams The save data buffer request parameters.
//! \param[in] absoluteFilePath The absolute file path where to save the data buffer.
//! \param[in] waitForCompletion Should we wait until the save data thread completes?
//! \param[in] useTemporaryFile Should we write to a temporary file that gets renamed?
void SaveDataBufferToFileSystem(const SaveDataBufferParams& saveDataBufferParams,
const AZStd::string& absoluteFilePath,
bool waitForCompletion = false,
bool useTemporaryFile = true);
////////////////////////////////////////////////////////////////////////////////////////
//! Convenience function to broadcast SaveDataNotifications::OnDataBufferLoaded events in
//! addition to any callback specified when SaveDataRequests::LoadDataBuffer was called.
//! \param[in] dataBuffer The data buffer that was loaded.
//! \param[in] dataBufferSize The size of the data buffer that was loaded.
//! \param[in] dataBufferName The name of the data buffer that was loaded.
//! \param[in] localUserId The local user id the data that was loaded is associated with.
//! \param[in] result The result of the load data buffer request.
//! \param[in] callback The data buffer loaded callback to invoke.
static void OnLoadDataBufferComplete(SaveDataNotifications::DataBuffer dataBuffer,
AZ::u64 dataBufferSize,
const AZStd::string& dataBufferName,
const AzFramework::LocalUserId localUserId,
const SaveDataRequests::OnDataBufferLoaded& callback,
const SaveDataNotifications::Result& result);
////////////////////////////////////////////////////////////////////////////////////////
//! Load a data buffer from the file system.
//! \param[in] loadDataBufferParams The load data buffer request parameters.
//! \param[in] absoluteFilePath The absolute file path from where to load the data buffer.
//! \param[in] waitForCompletion Should we wait until the load data thread completes?
void LoadDataBufferFromFileSystem(const LoadDataBufferParams& loadDataBufferParams,
const AZStd::string& absoluteFilePath,
bool waitForCompletion = false);
////////////////////////////////////////////////////////////////////////////////////////
//! Pairing of a save/load thread with an atomic bool indicating whether it is complete
struct ThreadCompletionPair
{
AZStd::unique_ptr<AZStd::thread> m_thread;
AZStd::atomic_bool m_threadComplete{ false };
};
////////////////////////////////////////////////////////////////////////////////////////
//! \ref AZ::TickEvents::OnTick
void OnTick(float deltaTime, AZ::ScriptTimePoint scriptTimePoint) override;
////////////////////////////////////////////////////////////////////////////////////////
//! Convenience function to join all threads that are active
void JoinAllActiveThreads();
////////////////////////////////////////////////////////////////////////////////////////
//! Convenience function to join all threads that have been marked as completed
void JoinAllCompletedThreads();
////////////////////////////////////////////////////////////////////////////////////////
// Variables
AZStd::mutex m_activeThreadsMutex; //! Mutex to restrict access to the active threads
AZStd::list<ThreadCompletionPair> m_activeThreads; //!< A container of active threads
SaveDataSystemComponent& m_saveDataSystemComponent; //!< Reference to the parent
};
private:
////////////////////////////////////////////////////////////////////////////////////////////
//! Private pointer to the platform specific implementation
AZStd::unique_ptr<Implementation> m_pimpl;
};
}