Files
o3de/Code/Framework/AzToolsFramework/Tests/BoundsTestComponent.h
T
Tom Hulton-Harrop 6908a3e945 Update intersect behavior for positioning entities in the viewport (#5906)
* update intersect behavior for positioning entities in the viewport and restore SurfaceManipulator

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* tests for surface manipulator from EditorTransformComponentSelection

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update comments in tests and remove #pragma optimize('', off)@

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add new file for FindClosestPickIntersection tests

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add remaining tests for surface manipulator and snap fixes

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* some small updates and polish before PR

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* small updates following PR feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
2021-11-30 15:07:40 +00:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzFramework/Render/GeometryIntersectionBus.h>
#include <AzFramework/Visibility/BoundsBus.h>
#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
namespace UnitTest
{
//! Basic component that implements BoundsRequestBus and EditorComponentSelectionRequestsBus to be compatible
//! with the Editor visibility system.
//! Note: Used for simulating selection (picking) in the viewport.
class BoundsTestComponent
: public AzToolsFramework::Components::EditorComponentBase
, public AzFramework::BoundsRequestBus::Handler
, public AzToolsFramework::EditorComponentSelectionRequestsBus::Handler
{
public:
AZ_EDITOR_COMPONENT(
BoundsTestComponent, "{E6312E9D-8489-4677-9980-C93C328BC92C}", AzToolsFramework::Components::EditorComponentBase);
static void Reflect(AZ::ReflectContext* context);
// AZ::Component overrides ...
void Activate() override;
void Deactivate() override;
// EditorComponentSelectionRequestsBus overrides ...
AZ::Aabb GetEditorSelectionBoundsViewport(const AzFramework::ViewportInfo& viewportInfo) override;
bool EditorSelectionIntersectRayViewport(
const AzFramework::ViewportInfo& viewportInfo, const AZ::Vector3& src, const AZ::Vector3& dir, float& distance) override;
bool SupportsEditorRayIntersect() override;
// BoundsRequestBus overrides ...
AZ::Aabb GetWorldBounds() override;
AZ::Aabb GetLocalBounds() override;
AZ::Aabb m_localBounds; //!< Local bounds that can be modified for certain tests (defaults to unit cube).
};
class RenderGeometryIntersectionTestComponent
: public BoundsTestComponent
, public AzFramework::RenderGeometry::IntersectionRequestBus::Handler
{
public:
AZ_EDITOR_COMPONENT(RenderGeometryIntersectionTestComponent, "{6F46B5BF-60DF-4BDD-9BA7-9658E85B99C2}", BoundsTestComponent);
static void Reflect(AZ::ReflectContext* context);
// AZ::Component overrides ...
void Activate() override;
void Deactivate() override;
// IntersectionRequestBus overrides ...
AzFramework::RenderGeometry::RayResult RenderGeometryIntersect(const AzFramework::RenderGeometry::RayRequest& ray) override;
};
} // namespace UnitTest