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o3de/scripts
Mike Chang 01847ef6dd
Changed mac and ios node label
This changes the Mac and iOS job AMI that we're using to Big Sur (OSX 11.4 update). This includes the following based on https://github.com/aws-lumberyard/o3de/tree/development/scripts/build/build_node/Platform/Mac:

- XCode 12.4
- CMake 3.20.3

Note: As of 86136dd, these builds still fail with the same errors as the nightly build under Catalina. See SPEC-7273 and LYN-4071 for details
5 years ago
..
build Changed mac and ios node label 5 years ago
bundler Renamed osx_gl to mac and es3 to android for cache folders (#949) 5 years ago
commit_validation Remove legacy serialization and QPropertyTree (#684) 5 years ago
ctest LYN-4327 [SDK] External Gem's aren't added to the project solution when using SDK (#1191) 5 years ago
detect_file_changes Set scripts to be executable 5 years ago
o3de Fixing the enable_gem.py and disable_gem.py commands (#1207) (#1220) 5 years ago
scrubbing Inclusive language edit 5 years ago
CMakeLists.txt Removing the Pyside implementation of the project manager python scripts (#1112) 5 years ago
o3de.bat Surrouding the setting of the BASE_PATH within double quotes in the o3de.bat script. This allows to allow paths with spaces in it leading to the engine root directory to work properly when running the script 5 years ago
o3de.py Adding CLI script for modifying project properties (LYN-3918). Updating O3de to support it. 5 years ago
o3de.sh O3de updates restricted download (#229) 5 years ago