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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponent.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Mesh/MeshComponentController.h>
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h>
#include <AzFramework/Components/ComponentAdapter.h>
namespace AZ
{
namespace Render
{
class MeshComponent final
: public AzFramework::Components::ComponentAdapter<MeshComponentController, MeshComponentConfig>
{
public:
using BaseClass = AzFramework::Components::ComponentAdapter<MeshComponentController, MeshComponentConfig>;
AZ_COMPONENT(AZ::Render::MeshComponent, MeshComponentTypeId, BaseClass);
MeshComponent() = default;
explicit MeshComponent(const MeshComponentConfig& config);
static void Reflect(AZ::ReflectContext* context);
};
} // namespace Render
} // namespace AZ