Files
o3de/Code/Tools/AssetProcessor/native/ui/ProductAssetTreeItemData.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

38 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "AssetTreeItem.h"
#include <AzCore/Outcome/Outcome.h>
#include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
namespace AZ
{
struct Uuid;
}
namespace AssetProcessor
{
class ProductAssetTreeItemData : public AssetTreeItemData
{
public:
AZ_RTTI(ProductAssetTreeItemData, "{6DEFC394-98A3-4EEA-9419-E8F51F447862}", AssetTreeItemData);
static AZStd::shared_ptr<ProductAssetTreeItemData> MakeShared(const AzToolsFramework::AssetDatabase::ProductDatabaseEntry* databaseInfo, const AZStd::string& assetDbName, QString name, bool isFolder, const AZ::Uuid& uuid);
ProductAssetTreeItemData(const AzToolsFramework::AssetDatabase::ProductDatabaseEntry* databaseInfo, const AZStd::string& assetDbName, QString name, bool isFolder, const AZ::Uuid& uuid);
~ProductAssetTreeItemData() override {}
AzToolsFramework::AssetDatabase::ProductDatabaseEntry m_databaseInfo;
bool m_hasDatabaseInfo = false;
};
AZ::Outcome<QString> GetAbsolutePathToProduct(const AssetTreeItem& product);
} // AssetProcessor