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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzFramework/Application/Application.h>
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#include <QCoreApplication>
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#include <PythonBindings.h>
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#include <ProjectManagerWindow.h>
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#endif
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namespace AZ
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{
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class Entity;
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}
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namespace O3DE::ProjectManager
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{
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class Application
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: public AzFramework::Application
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{
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public:
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using AzFramework::Application::Application;
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virtual ~Application();
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bool Init(bool interactive = true);
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bool Run();
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void TearDown();
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private:
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bool InitLog(const char* logName);
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AZStd::unique_ptr<PythonBindings> m_pythonBindings;
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QSharedPointer<QCoreApplication> m_app;
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QSharedPointer<ProjectManagerWindow> m_mainWindow;
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AZ::Entity* m_entity = nullptr;
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};
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}
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