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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001-2012
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// -------------------------------------------------------------------------
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// File name: UsedResources.h
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// Created: 28/11/2003 by Timur.
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// Description: Class to gather used resources
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//
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////////////////////////////////////////////////////////////////////////////
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//! Class passed to resource gathering functions
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#ifndef CRYINCLUDE_EDITOR_USEDRESOURCES_H
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#define CRYINCLUDE_EDITOR_USEDRESOURCES_H
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#include "Include/EditorCoreAPI.h"
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class EDITOR_CORE_API CUsedResources
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{
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public:
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typedef std::set<QString, stl::less_stricmp<QString> > TResourceFiles;
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CUsedResources();
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void Add(const char* pResourceFileName);
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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TResourceFiles files;
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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};
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#endif // CRYINCLUDE_EDITOR_USEDRESOURCES_H
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