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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSeri...

42 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <AzCore/Serialization/Json/BaseJsonSerializer.h>
namespace AZ
{
namespace Render
{
// JsonEditorMaterialComponentSerializer skips serialization of EditorMaterialComponentSlot(s) which are only needed at runtime in
// the editor
class JsonEditorMaterialComponentSerializer : public AZ::BaseJsonSerializer
{
public:
AZ_RTTI(JsonEditorMaterialComponentSerializer, "{D354FE3C-34D2-4E80-B3F9-49450D252336}", BaseJsonSerializer);
AZ_CLASS_ALLOCATOR_DECL;
AZ::JsonSerializationResult::Result Load(
void* outputValue,
const AZ::Uuid& outputValueTypeId,
const rapidjson::Value& inputValue,
AZ::JsonDeserializerContext& context) override;
AZ::JsonSerializationResult::Result Store(
rapidjson::Value& outputValue,
const void* inputValue,
const void* defaultValue,
const AZ::Uuid& valueTypeId,
AZ::JsonSerializerContext& context) override;
};
} // namespace Render
} // namespace AZ