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o3de/Gems/Atom/Utils/Code/Source/Utils.cpp

50 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/Utils/Utils.h>
namespace AZ
{
namespace Render
{
AZ::Outcome<void> WriteToBuffer(RHI::Ptr<RHI::Buffer> buffer, const void* data, size_t dataSize)
{
// Map the buffer, copy data to the mapped pointer, and unmap it.
if (dataSize > buffer->GetDescriptor().m_byteCount)
{
AZ_Error("AZ::Render::WriteToBuffer", false, "Unable to map buffer %s, provided data is too big.", buffer->GetName().GetCStr());
return AZ::Failure();
}
if (dataSize == 0)
{
AZ_Warning("AZ::Render::WriteToBuffer", false, "Provided data was empty, no data was written to the buffer.");
return AZ::Failure();
}
RHI::BufferMapRequest mapRequest(*buffer, 0, dataSize);
RHI::BufferMapResponse response;
RHI::BufferPool* bufferPool = static_cast<RHI::BufferPool*>(buffer->GetPool());
bufferPool->MapBuffer(mapRequest, response);
if (response.m_data)
{
memcpy(response.m_data, data, dataSize);
bufferPool->UnmapBuffer(*buffer);
}
else
{
AZ_Error("AZ::Render::WriteToBuffer", false, "Unable to map buffer: %s, map request failed.", buffer->GetName().GetCStr());
return AZ::Failure();
}
return AZ::Success();
}
} // namespace Render
} // namespace AZ