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* Adding basic support for TerrainMacroMaterialNotificationBus. Tracking macro materials in list. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> (cherry picked from commit b4773454334de940d730620ffff300b46d6c611d) * Adding bus connection Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> (cherry picked from commit 66c99f503adb24f4be4f81716b544202d8e237d9) * Additions to indexed data vector to allow for getting an index from the data or deleting data with a reference to the data itself instead of the index. Additions to the feature processor for tracking macro material indices in sectors. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> (cherry picked from commit 06365dbde5454e18e5fdf941f03b17b0d632027c) * Macro materials updating which macro materials are used in which sectors. Correctly handling construction / destruction. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Updating the terrain macro material type to have the correct properties and also not attempt to render. Refactored some of the update loop in the TerrainFP to only rebuild the sectors when necessary, otherwise just update the srgs. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Fixed up macro material to not try to actually render anything with shaders or hook to any shader data Terrain FP now pulls data pulling from macro material instance to use in the terrain material Various bug fixes around when terrain sectors needed reprocessing Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Adding basic support for TerrainMacroMaterialNotificationBus. Tracking macro materials in list. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> (cherry picked from commit b4773454334de940d730620ffff300b46d6c611d) * Adding bus connection Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> (cherry picked from commit 66c99f503adb24f4be4f81716b544202d8e237d9) * Additions to indexed data vector to allow for getting an index from the data or deleting data with a reference to the data itself instead of the index. Additions to the feature processor for tracking macro material indices in sectors. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> (cherry picked from commit 06365dbde5454e18e5fdf941f03b17b0d632027c) * Macro materials updating which macro materials are used in which sectors. Correctly handling construction / destruction. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Updating the terrain macro material type to have the correct properties and also not attempt to render. Refactored some of the update loop in the TerrainFP to only rebuild the sectors when necessary, otherwise just update the srgs. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Fixed up macro material to not try to actually render anything with shaders or hook to any shader data Terrain FP now pulls data pulling from macro material instance to use in the terrain material Various bug fixes around when terrain sectors needed reprocessing Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Constify all the things Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Updates from PR review. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> |
4 years ago | |
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| Assets | 4 years ago | |
| Code | 4 years ago | |
| CMakeLists.txt | 4 years ago | |
| gem.json | 4 years ago | |