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43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <PhysXCharacters/Components/CharacterGameplayComponent.h>
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namespace PhysX
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{
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//! Editor component that allows a PhysX character gameplay component to be edited.
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class EditorCharacterGameplayComponent
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: public AzToolsFramework::Components::EditorComponentBase
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{
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public:
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AZ_EDITOR_COMPONENT(EditorCharacterGameplayComponent, "{3BA7C3CB-C471-4230-8EC9-9EC4C529436F}",
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AzToolsFramework::Components::EditorComponentBase);
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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EditorCharacterGameplayComponent() = default;
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protected:
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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// EditorComponentBase
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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private:
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CharacterGameplayConfiguration m_gameplayConfig;
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};
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} // namespace PhysX
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