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75 lines
3.2 KiB
C++
75 lines
3.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <PhysXCharacters/Components/EditorCharacterGameplayComponent.h>
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#include <AzCore/Serialization/EditContext.h>
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namespace PhysX
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{
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void EditorCharacterGameplayComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("PhysXCharacterGameplayService", 0xfacd7876));
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}
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void EditorCharacterGameplayComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("PhysXCharacterGameplayService", 0xfacd7876));
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incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
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}
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void EditorCharacterGameplayComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("PhysXCharacterControllerService", 0x428de4fa));
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}
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void EditorCharacterGameplayComponent::GetDependentServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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}
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void EditorCharacterGameplayComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorCharacterGameplayComponent, EditorComponentBase>()
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->Version(1)
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->Field("GameplayConfig", &EditorCharacterGameplayComponent::m_gameplayConfig)
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;
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if (auto editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorCharacterGameplayComponent>(
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"PhysX Character Gameplay", "An example implementation of character physics behavior such as gravity.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "PhysX")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCharacter.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCharacter.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/character-gameplay/")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorCharacterGameplayComponent::m_gameplayConfig,
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"Gameplay Configuration", "Gameplay Configuration.")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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void EditorCharacterGameplayComponent::Activate()
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{
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}
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void EditorCharacterGameplayComponent::Deactivate()
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{
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}
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// EditorComponentBase
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void EditorCharacterGameplayComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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gameEntity->CreateComponent<CharacterGameplayComponent>(m_gameplayConfig);
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}
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} // namespace PhysX
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